Zandronum is a free open-source advanced multiplayer sourceport capable of running various games such as Doom, Doom II, Final Doom, Heretic, Hexen, and as well as others online. It originated from Skulltag, which was based on ZDoom and its counterpart, GZDoom.
Gameplay mod which mixes up the deaths of monsters so it is not the same one every single time. Also mixes up some of the gore/corpse decorations so they are random in each playthrough, not to mention this does not touch player weapons at all so use a weapons mod if you wish.
Gameplay mod which mixes up the deaths of monsters so it is not the same one every single time. Also mixes up some of the gore/corpse decorations so they are random in each playthrough.
This was also created as an alternative to Brutal Doom as I have gotten not just frustrated but burned out using the mod all the time so after much blood, sweat and tears I have produced and completed this mod.
Nearly all monsters have multiple death sequences, dead things and gore are randomized and a couple other surprises. Smooth animations have been implemented for most monsters (but not death states) as well as a few other additions added in 1.2, its predecessor on /idgames/.
There are no weapon changes at all so if you want to load up your favorite weapons mod that doesn't alter monsters, make sure you load it up before it. This also works for Zandronum now, which works 100% due to extensive online multiplayer testing.
-Multiple alternate deaths for nearly every monster (sans Cyber)
-Correct blood for cacos and hell nobles
-Randomly chosen gore decorations!
-Randomly chosen tree decorations!
-Proper SS Nazi uniform color
-Some smooth animations courtesy of Smooth Doom mod!
-Works with ZDoom, Zandronum and GZDoom!
-Demons can be gibbed!
-Brand new Nazi voiceover
-Romero's Rotations implemented
-Great for multiplayer co-op!
-Brutal Doom and its contributors
-Minor Sprite Fix Project contributors
-Captain Toenail (Realm667)
-Russian Overkill team
-Project MSX team
-Ed the Bat
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