In Early Development Stages! A game that is fast-paced simple and intuitive!
Besides already having a gameplay background with lots of buildings, there was a need to create a new background concept art so we could experiment with some ideas like color studies and environment props. So we came up with this:
After it a few color studies were made:
And the same for the moon:
Narrative wise, before the game starts, there is an event between two guys playing a game where one of them gets angry for losing the match and threatens his oppononent. Doing so, he gets over his head and later goes to the dark web to hire someone to kill his fellow gamer. After this event the game starts. Where the player is now controlling a character that is a hitman and has to fufill his contract.
This is a play of an allegory on the toxicity between players in games and the threats are made during them. However ridiculous this may be it is an issue if things are taken to extremes. And so we make it a little disproportionate for a more humoristic and light hearted view.
Finally, in the programming department, a sneak peak on how things are going:
Because the game will be fast paced, we decided that it was best to add a little help for the players while jumping buildings. So we added a timer right after the player leaves the platform in order to be able to jump without him falling doing it.
It is all for this week
Hope to see you next time.
Zapowa Games team!
Our Youtube page. A round up of everything we done so far. And an event in which we are participating.
Mechanics implementation. New concept art. And more stuff to get a proper idea on how to improve the art style.
Huge development in the art department. A story that is being formulated. And an important milestone of our project is about to be completed.
We are very excited to announce our first steps in this project, with some early concept art for the main character. The art style we will start with...
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