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"Z Warrior Chronicles" is an independent project being worked on by Xatoku based off of the popular Dragonball Z franchise by Akira Toriyama. This project has been going since early April 2011, and has gone through many revisions along the way, but the story elements are now being worked on and progress is booming. The aim of this project is to emulate the Dragonball Z world in an Action/RPG type scenario,and tell the story of the Z Fighters as best it can. The gameplay is best described as a combination of Legacy of Goku 2 & Dragonball Z Sagas on the GBA & PS2 respectively, along with a ton of Anime inspired gameplay elements as well. Production is naturally at a slow but steady pace due to the development team being only me, but I've invested all of my free time into this project and have no intention on stopping any time soon.

Report RSS Journal #18: Unity Tutorials

For the people asking about which programs I use and how to make games within Unity, here's a tutorial!

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A handful of people have often asked me what I use in terms of programs. If there's a specific background in this kind of stuff for how to make games, etc. Instead of answering the lot, I figured I'd just start a series of tutorials in my free time to help out those in need of it. I'm hardly intermediate with my knowledge of Unity, but I do my best to explain what I know.

Tutorial

I've only made one so far - and it's a bit long. 38 Minutes. It covers how you can make a character move around a very simple terrain. It's assumed though that you have an animated character, but if not there's no harm in using the primitive shapes Unity has to offer.

If you have any suggestions, please leave them in the comment section on YouTube. I'm open to make any tutorial people need help with, assuming I'm capable of doing it. Enjoy!

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As for ZWC, I'm at something of a standstill until I figure out a way to make a decent income. I work on it every now and then, but of course it can't be profited off of so I have to keep my priorities in order. The motivation is still there, but development won't be able to resume it's steady pace until I get all of this sorted out. I hope you understand, if not, eat me.

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