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Z Enters Unity [ZED-U] is a Third-Person-Tactical-Fighter for Windows operating systems based on an anime: Dragon Ball Z.

Post news Report RSS Next Patch Release Delayed [And more]

The next patch release got delayed till 30/08/14 (August 30th 2014) due to some development issues. We're using an SVN system now, so we'll no longer be sending out updates in our current manner of removing and reuploading revisions of the prototype release. We've rebooted the project and with that will come many changes in our development.

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Release Schedule-
The next patch release has been delayed again! until 07/09/14 (September 7th 2014) due to some development issues. We'll be attempting to compensate for this so that we can continue to bring in more updates in our future patches. Please bear with us during these slow update releases.
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SVN-
Alright, we think it's time we've established a public SVN for our project's prototype release--which is still in development and under a slow progression due to its lack-luster release. There's loads of unfinished things, as well as bugs, which brings me back to the SVN. We'll be doing weekly updates for the game and uploading it to our SVN--the setup of which can be attributed to Brad Smithee, the project manager and creator of ZEQ2-Lite.
SVN (Note: Currently not up to date with the latest game revision)
As always, we're gonna need our fans' help with this project. While we do have a small group of alpha testers working with the group closely, as well as the developers testing, we will still need the help of the public eventually. So this is where you come in; download the latest revisions of the game, setup or join servers, and give us as much feedback as possible.
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Project Reboot-
And with this, I'd also like to notify the public that the ZED-U project has more or less restarted at this point. We're doing a lot more planning before developing things, and we're working hard on creating the game's mechanics and systems. We also have actual goals and guidelines to follow with our design, rather than being as mix-matched and unfocused as it normally has been. But not only has our development process gotten spruced up, but the reboot also means scrapping the game and starting again from scratch. Most of the prototype's goals were to give us some stuff to experiment with, allow us to test ideas, get us familiar with what we're doing, and to also give us some public attention. So now, we're getting much more serious.
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We'll be posting more about the restart of the project and game, as well as our goals, at another time. So for now though, take a look at our more recent videos (if you haven't seen them already).

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