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The Xoid is an Isometric survival game, optimized for mobile devices, with simple controls and simple rules, children and adults alike will bound to be addicted after there first attempt at The Edge. The aim of the game is to survive for as long as you can, while utilizing a series of killsteaks and lasers to destroy your foes. Once you loose your health, don't fret, the game must go on. Unlike traditional gaming where you must get a team mate to revive you or just simply die. The Xoid allows you to restore your capabilities to yourself. How? You ask, well when you lose your health, you turn into a character that appears to be an enemy, you must then decide what orange cuboid - boid - you are by firing your laser, using your kill streaks and the bars at the side of the map. Use these to aid in your attempt to collect a health pack without falling off the edge, The pack will restore you back to your original state, allowing you to continue your struggle.

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iOS Version IS OUT

Developing the iOS verison was a tricky one. The game is built and compatible for iPhones and iPads though! Initially the errors when building the game was releated to the new 64 bit architecture that the new iOS devices have. Rather than just building for ARM7 we have them all arm64 etc. In unity its also a massive iap once built in xcode because we are using I2LCPP...

If you understood any of that GREAT! You know what I was going through. Now though the workflow is streamlined and ready for updates. Currently there is only one planned update and this is for some more audio assets being added,

  • Health powerup used
  • Rockets powerup used
  • Slow mo powerup used
  • Streak online

Once these are in game, im excited to start development on my next project. I already have some prototypes working which means my concept is actually dooable in a timely manner.


The previous trailer had the old game name edge, this trailer is also shorter. Preview of it can be found on the app store page!

Hope all iOS device holders enjoy the game. It is priced at $0.79 so not much at all.

If you want to see how I developed the game then HERE is a development log series I started :)

Just let me know if you want to know anything, I love speaking to you guys and hearing what you have to say/ask

Thanks again for the support, let me know if you like it!


Below are some links to see how development has went for the game, and how much it has progressed. Should give an insight on whats to come.

Photoshop mockup - This was to start developing the UI and see where the game was heading. I’m the worst fan of my own work a lot of the time, I have this image in my head on what I want graphics, movement, sound to be like. I feel like in this project I nearly nailed the style I was going for. This was the first menu, I then had a better idea and in 10 minutes had an animation attached to the camera following a scene with a blur. Did this effect in the jam and won me ‘style’ points if you will.

Icon - This was a fun one, I wanted minimalism and for it to be clean from text. Apart from the lite version, you can see my design process and where I went with it

Website- or check out my site below, the publisher gave me [thexoid.com](http://www.thexoid.com) so this will be used at somepoint

Gameplay Trailer- Wanted something to show the game at an early stage so could start getting some interest! I love the result and am happy to call it my work.

**Android links below**
The Xoid: Isometric Survival - Goo.gl (free)
The Xoid: Isometric Survival - Goo.gl (paid)

**iOS links below***

iOS Release and Android Update

iOS Release and Android Update


The Xoid: Isometric Survival has been updated on Android! Download it now from the link below and start zapping boids on the isometric battlefield. Read...

How much has changed?

How much has changed?


Over the past few months ive been very busy with exams and work, this is not the common blog post you might see for the game. I am going to go into detail...

We have a publisher, Rebranding and MORE! (update. terminated agreement with publisher)

We have a publisher, Rebranding and MORE! (update. terminated agreement with publisher)


So you might have noticed the game name has changed over the past few days. In short, there is a really complicated licensing history with ip's containing...

V 2.0 Last Development Session

V 2.0 Last Development Session


Check out the post for a summary on the lastest developments for v2.0 Whats left to do and what is coming up! FINALLY DOWNLOAD A DEMO OF V2.0!

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