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XO is a roguelike fleet RTS blending real time with pause tactical action and choose-your-own adventure narrative. Take command of the last battleship, gather a fleet and try to unite five hostile factions in a desperate bid to save humanity from an unbeatable enemy.

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Weekly dev update 7/2/21

Weekly dev update 7/2/21

News

We're on the cusp of another update, but there's just a couple pesky bugs that still need fixing.

Weekly update for 5/21/21

Weekly update for 5/21/21

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Stasis, item upgrades, boarding party enhancements and 1.41a beta news!

Minefields and Rules of Engagement +more in beta 1.36

Minefields and Rules of Engagement +more in beta 1.36

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Beta 1.36 (Being Mineful) is now live on Steam! Minefields, Rules of Engagement, lots of new content and more!

Pirates, Boarding Parties, Comms and More

Pirates, Boarding Parties, Comms and More

News 1 comment

Adding pirates and rogue military factions into XO was unlocked as one of our first backer missions on Kickstarter, and now they’re in the game! Pirates...

XO // Scout Ships, The Flock, and Movement Commands

XO // Scout Ships, The Flock, and Movement Commands

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We have always considered the Flock to be the mass of civilian refugee ships in your fleet. Civilians are harder to manage, because they aren’t familiar...

PC Gamer plays XO // We're going to PAX!

PC Gamer plays XO // We're going to PAX!

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Ok everyone, lots of cool stuff to share today. We have about 48 hours left on Kickstarter, so let's get right to it!

XO Has Been Greenlit on Steam

XO Has Been Greenlit on Steam

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After less than 8 days on Greenlight, we received and email from Valve letting us know the community had voted us in!

17 Minutes of Pre-Alpha Gameplay

17 Minutes of Pre-Alpha Gameplay

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Sometimes a short trailer just isn't enough, so we streamed XO gameplay for over an hour on Twitch! Here are the highlights from last Friday night.

Over 50% Funded // New Space Stations

Over 50% Funded // New Space Stations

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To celebrate surpassing the 50% benchmark, we want to share this video of Brian Davis modeling the first of many space stations you'll find in XO! I sped...

XO is now on Kickstarter and Steam Greenlight!

XO is now on Kickstarter and Steam Greenlight!

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CHECK BACK AT 6AM PST: After six months of hard work and planning, the day is finally here.

XO - Escape to Rigel Alpha IV Trailer [Official]

XO - Escape to Rigel Alpha IV Trailer [Official]

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We just wrapped our Kickstarter/Greenlight trailer!

Countdown to Kickstarter and Steam Greenlight

Countdown to Kickstarter and Steam Greenlight

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It feels like everything’s been building up to this. Working on the Kickstarter has been one of the most stressful and exciting undertakings in recent...

XO Character Art Reveal

XO Character Art Reveal

News 2 comments

The faces are generated using a system we lovingly call Mr. Potato Head. The shape of each face, mouth, eyes, nose, and accessories will create a unique...

SkewSound Onboard for XO's Sound Design

SkewSound Onboard for XO's Sound Design

News 2 comments

SkewSound was extremely thorough with their work. They made full use of frequencies, provided music that fit with the theme (which we removed from the...

XO Enemy Ship Design

XO Enemy Ship Design

News 2 comments

Following last week's blog on our ideas for a faceless enemy, this latest post dives into the specific design on each enemy ship type - it's a lengthy...

We're Keeping XO's Enemies A Secret

We're Keeping XO's Enemies A Secret

News 6 comments

Think about any game you've played with monsters or aliens or zombies; the first time they jump out, it's terrifying, and you hope you never see them...

Lasers! [From Placeholders to Current Effects]

Lasers! [From Placeholders to Current Effects]

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If you put too much time making placeholder effects look incredible first, you may not have the time to focus on the gameplay.

Deep Dive Into XO's Procedural Planets

Deep Dive Into XO's Procedural Planets

News 7 comments

While there are space stations, cargo ships, depots and caches that you can get resources from, by far the biggest source of what you’ll need to survive...

XO has 1 week left of Square Enix Collective

XO has 1 week left of Square Enix Collective

News 6 comments

It's been an interesting few weeks since XO was announced for Square Enix Collective's feedback phase. We've had a lot of positive comments so far, and...

Expos and working on the game loop

Expos and working on the game loop

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Since XO was announced on the Collective, we've been busy attending expos and working on the full game loop.

XO announced on Square Enix Collective

XO announced on Square Enix Collective

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XO is now up on Square Enix Collective! The game will go through a 4 week long feedback period where the community votes and leaves comments.

Modeling Newtonian Physics in Space

Modeling Newtonian Physics in Space

News 5 comments

We made the decision early on to make starship movement in XO as real as possible.

Steam Greenlight Concepts

Steam Greenlight Concepts

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We posted XO on Greenlight Concepts, please check out our page and leave some feedback (and give us an upvote if you like it!)

Building a Better Battleship

Building a Better Battleship

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The battleship is one of the most important pieces in XO. It's the closest thing to the hero of the game. This is a one-of-a kind starship; it's your...

Inspirations for XO

Inspirations for XO

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" XO is the sci-fi game we've been waiting for – that's why we're making it."