• Register

XENOMARINE is a sci-fi-horror-themed, 'roguelike' game in which you play a space marine battling to survive in a vast, alien-infested space station. XENOMARINE is currently available to download in a free 'Demo' version via the game website. The full game will be released in late 2017/early 2018 for PC, Mac and Linux, with tablet versions to follow.

Post news Report RSS Version 1.2.0

Version 1.2.0 is out! Check out the changes here. The most visible changes are: 1) revamped enemy data and turn structure make for faster and smoother movement 2) new options: a player direction indicator and the option to turn off the delay before enemy movement. Turning delay off makes for a more traditional roguelike experience with simultaneous-looking turns. 3) floor tiles made brighter, allowing player and enemies to stand out more 4) General UI improvements

Posted by on

Version 1.2.0 of the free Demo version of Xenomarine is now available at itch.io!

The most visible changes are:
1) revamped enemy data and turn structure make for faster and smoother movement
2) new options: a player direction indicator and the option to turn off the delay before enemy movement. Turning delay off makes for a more traditional roguelike experience with simultaneous-looking turns.
3) floor tiles made brighter, allowing player and enemies to stand out more
4) General UI improvements

Here is the full changelog:

NEW: optional player direction indicator
NEW: optional enemy move delay
NEW: button to access options menu
NEW: added number of rounds in burst to gun descriptions
NEW: allow clicking on workbenches/terminals when in front
NEW: opening doors now costs 1 turn
NEW: using many items now costs 1 turn
NEW: swapping equipment costs 1 turn
NEW: aliens rotate to direction of movement and to face player
NEW: optional alternate non-relative controls
NEW: show controls on pressing ‘?’
MOD: UI for significant messages
MOD: Main UI improved
MOD: overall colour-scheme is brighter with more contrast
MOD: goodies and aliens now start as ‘inactive’ increasing efficiency
MOD: message on death includes high score status
MOD: workbench help improved
MOD: update controls text
MOD: about text improved
MOD: chance of medkits decreased at higher levels
MOD: pushing crate using medbays and chests now costs one turn
MOD: second floor tile reintroduced
MOD: block only works when facing enemy
MOD: default weapon 'to hit' increased to 65%
FIX: bug with crafting level and armor improvement level not being loaded from save
FIX: doors not saving/ loading
FIX: alien health bars not being hidden when out of line of sight
FIX: enemies are now audible when moving into line of sight
FIX: stimpack now works with teleport and save/load
FIX: bug with strength plummeting when stimpack wears off
FIX: crafting level retained when starting new game without quit
FIX: enemies sometimes not chasing when not seen
FIX: double movement of enemies when strafing away
FIX: mousehover sometimes shows hidden aliens

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: