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World War II Online recreates the brutal war in Western Europe in a zone-less 300,000 SQ KM game world! Free-to-play, MMOFPS, true combined arms action, with over 100 historically accurate weapons and vehicles, 10 personas, and much more! Do you think you have what it takes? Enlist Now!

Post news Report RSS Hybrid Supply Update and Videos, RDP Effectiveness and more

An video by Xoom on the Hybrid supply system, our tutorial video of the week and more.

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This weeks report highlights several videos that were released this past week including a live stream as XOOM shows the progress of 1.36 Hybrid supply, an official tutorial video release "The Rifleman", and Campaign #159 Map and Stats video. Also in this report, I also discuss RDP bombing and how it effects the supply needed to attack/defend towns in the campaign, and a word from LaFleur, Axis CinC. Read it all here...

Highlighted Videos of the Week

An impromptu live stream by Xoom occurred yesterday discussing/displaying the 1.36 "Hybrid Supply" developer beta product. Many players joined the stream and asked many valuable questions about the most anticipated change in WWII Online. As stated by XOOM in the stream, "The hardest part is done, now it's just fine-tuning the project". After the adjustments are made (end of Q1 2019) the High Command teams will get a chance to "put it to the test" before it goes live! Yes, it is coming to fruition!

https //www.youtube.com/watch?time_c>

The second tutorial video was "officially" released. The Rifleman Class is one of the most versatile units of WWII Online. This video gives you a brief introduction, but it is up to YOU to make it menacing for any enemy you encounter!

We're already fighting Campaign #160, but we thought we'd take a look back at Campaign #159. See how the map moved and some of the top stat lists.

https //www.youtube.com/watch?time_c>

RDP Effectiveness

There are so many "strategic" levels of WWII Online. RDP (Research and Development) bombing is just one example how a few players can devastate an entire side!

We see the available weapons as we spawn in, but what happens to that "weapon" if you get killed? ALL weapons take time to rebuild before they are displayed in the supply list for you to spawn with 100% factory output:

  • If you "RTB" (Return to Base), your weapon (rifle, smg, tank, etc) returns to the spawn list within 3 seconds
  • If you are "Rescued", your weapon returns to the spawn list in 15 minutes
  • If you are "KIA" (Killed in Action) or "MIA" (Missing in Action), your weapon will take 12 hours to return

RDP Image

In the image above (text chat images were taken today), you can see the Axis RDP is at 95% destroyed. This effects the "KIA" and "MIA" timers to rebuild those units, and will take near 30 hours for 1 rifle, 1 smg, 1 tank, etc. to return to the field! Every kill makes a HUGE impact on your available supply, thus the ability to attack/defend towns effectively.

You can check the RDP% status by typing .rdp in the chat bar while in game.

Typing .factories in the chat bar will display each factory facility, and its status.

Axis Message from CinC LaFleur

Congratulations to all Axis Officers and Soldats for a well-earned victory in Campaign 159! We crossed over to England in the closing days of the campaign and then had short intermission before beginning Campaign 160 on Monday night. The opening days of Campaign 160 saw the Axis quickly drive to capture towns on our South flank down to the border. The opening Allied deployments had additional brigades poised to break out in the North, but our strong defense prevented the loss of any towns beyond the initial drive on Jodoigne. The Allied gambit failed and left the South under-supplied and ripe for the taking.
Axis forces pushed in the Center towards the river line and by Thursday we had a foothold in Haybes to cross the river. In the meantime, the Axis drive in the South resulted in the surrender of all Allied towns on a line from Virton down to Fresnes, with Axis forces reaching Verdun. Late in the week the Allies sent additional supply South to counter-attack and recaptured Verdun and the airfields at Etain. Battles in the North continued, with Schilde changing hands back and forth.
Axis HC recruitment remains strong, with two new officers joining the ranks this week and a total of 9 cadets in the training. Squad JG51 will be the first to formally enter the Squad HC Alliance program upon graduation of its next cadet. JG51 will soon be the named/designated squad for 3.Jg.II Luftwaffe brigade. Other squads are in the process of having cadets trained to get designated brigades as well. In other news from the OKW, SHAGHER was promoted to Country Command CO and REDLEGS was promoted to Armee Branch XO.
Intelligence reports indicate that superior Axis in-game communications and cooperation among squads on objectives were a key factors in our Campaign 159 victory. The Allies are aware of this, and they have put together a strong team in AHC that will try to use these same techniques to steal back a victory in Campaign 160. We should expect strong opposition and coordinated attack and defense from the Allies through the current campaign, so we will need to step up our game even more in the coming weeks and use what we have learned about tactics and supply in the updated brigade strength/unit environment. Early days will require coordination with the Luftwaffe and truckers hauling 88s to blunt the onslaught of Matilda tanks the Allies will through at us. Work together and help your comrades by keeping them supplied, marking targets, and using waypoints in missions.
When we work as a team, we move West – and that's the goal!
LaFleur – AXIS CinC

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