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Wrath Against Time is a beat em’ up inspired by the spirit of old school games and saturday morning cartoons from our childhoods. We wanted to make something that felt like it belonged in the Sega Genesis era, today. That led us to a game that was fully 2D, entirely drawn by hand, vibrant and colourful. An adventure that felt light-hearted without being chained to that mood always. In gameplay it meant lots of things, but in a word, variety. Repetition is the final boss of all beat em ups, so our answer was a time travel premise, allowing for drastic variety in level settings, enemy types, music styles, characters...you name it. Four fighters from across time fight together to reclaim their homes and save their people, using individual strikes, grabs, special attacks, and defensive abilities. Add to that, unlockable attacks and techniques, weapons, co-op moves, and special items that can be freely combined to pull off all manner of abilities. We hope to make a game we can all love!

Post news Report RSS Update 3- More Polishing

The enemy frames for Era 1, Prehistoric, are nearly all cleaned up. With that out of the way, the Bosses and other elements can get full attention.

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Been awhile! Frame cleanup continues, so I thought I'd share some samples! Cleanup for the enemies from the first era is nearly complete, allowing focus to shift to completing the Bosses. These characters were created a long while back, and looking back on them revealed that some tweaks to animations would be necessary. Aside from Bosses, other elements are being approached as they appear chronologically, such as friendly npc's and dialogue portraits and extra/secret level areas.

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Comments
thejamesanderson
thejamesanderson

Wow just love your artwork!

Reply Good karma Bad karma+2 votes
KendallCoombs Author
KendallCoombs

Thanks a ton for the kind words man, appreciate it!

Reply Good karma+1 vote
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Wrath Against Time
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