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Wrath Against Time is a beat em’ up inspired by the spirit of old school games and saturday morning cartoons from our childhoods. We wanted to make something that felt like it belonged in the Sega Genesis era, today. That led us to a game that was fully 2D, entirely drawn by hand, vibrant and colourful. An adventure that felt light-hearted without being chained to that mood always. In gameplay it meant lots of things, but in a word, variety. Repetition is the final boss of all beat em ups, so our answer was a time travel premise, allowing for drastic variety in level settings, enemy types, music styles, characters...you name it. Four fighters from across time fight together to reclaim their homes and save their people, using individual strikes, grabs, special attacks, and defensive abilities. Add to that, unlockable attacks and techniques, weapons, co-op moves, and special items that can be freely combined to pull off all manner of abilities. We hope to make a game we can all love!

Post news Report RSS (Quick) Update 2 - Polishing

Just a quick update. We're preparing to feature videos for future updates, and that means polishing up frames, animation etc to help make the game more presentable, sooner.

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Just a quick update to mention what we're up to and break the silence. Videos are the most interesting way to show off game features, so we're working towards doing that as soon as possible. Frames in need of work are being cleaned up, animations are being smoothed out with new frames where required, and we're slowly starting to shift gears from mass asset creation and implementation...to pumping up the game elements themselves.

There's much to show, but we think it's better to show each element in game. Anyways, back to polishing! Here are a few sample images until the next update, which hopefully will be in motion!

Brom comparisonScout comparison
Some Destructibles 1Some Destroyed Destructibles
Ninja cleanup

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Wrath Against Time
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