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Wrath Against Time is a beat em’ up inspired by the spirit of old school games and saturday morning cartoons from our childhoods. We wanted to make something that felt like it belonged in the Sega Genesis era, today. That led us to a game that was fully 2D, entirely drawn by hand, vibrant and colourful. An adventure that felt light-hearted without being chained to that mood always. In gameplay it meant lots of things, but in a word, variety. Repetition is the final boss of all beat em ups, so our answer was a time travel premise, allowing for drastic variety in level settings, enemy types, music styles, characters...you name it. Four fighters from across time fight together to reclaim their homes and save their people, using individual strikes, grabs, special attacks, and defensive abilities. Add to that, unlockable attacks and techniques, weapons, co-op moves, and special items that can be freely combined to pull off all manner of abilities. We hope to make a game we can all love!

So, here we are, Wrath Against Time is finally bein shared online...but what do I mean by finally?

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So, here we are, Wrath Against Time is finally bein shared online...but what do I mean by finally?

Well first off, Wrath Against Time is a game being worked on by several people:
The concept was created between myself and a chap named Martin Long, an old friend of mine. All things programming are handled by the most awesome dude on the planet by the name of Sharad Cornejo, whom I met online. Similarly, Project R/Rukunetsu (Youtube) jumped on music, along with Andrew "That Andy Guy" Masson (Soundcloud) a friend of his, and I couldnt be happier. Next is my oldest o' friends Winston "Win Sandman" Lewis up on audio/sound effects, leaving me on design in general and all things art.

This game has been in mind for around 2 years, and there's some history there that i'll leave for another time, but things got serious when Sharad came on board, and that's been roughly 1 year. Between 1 artist and 1 programmer working on their first full game things have taken awhile, but we have a lot to show, and alot more incoming! Everyone on board has proven they are dedicated n have strong work ethic, and are just good dudes to work with in general; between that and our love of old-school games we hope to make something everyone can enjoy!

As the sole (visual) artist on the project, I must also mention that all images are a W.I.P.

Keep us tracked for the newest updates the second they roll out! Happy to be in the community


Keep up the good work! Can't wait to see the gameplay in action!

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KendallCoombs Author

thanks man! and yes, will post vids once the dough's been kneeded a bit more haha

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