Wrath Against Time is a beat em’ up inspired by the spirit of old school games and saturday morning cartoons from our childhoods. We wanted to make something that felt like it belonged in the Sega Genesis era, today. That led us to a game that was fully 2D, entirely drawn by hand, vibrant and colourful. An adventure that felt light-hearted without being chained to that mood always. In gameplay it meant lots of things, but in a word, variety. Repetition is the final boss of all beat em ups, so our answer was a time travel premise, allowing for drastic variety in level settings, enemy types, music styles, characters...you name it. Four fighters from across time fight together to reclaim their homes and save their people, using individual strikes, grabs, special attacks, and defensive abilities. Add to that, unlockable attacks and techniques, weapons, co-op moves, and special items that can be freely combined to pull off all manner of abilities. We hope to make a game we can all love!
Latest work; a casual drive after the end of the world, gunnin' down fools from a mad gang with your trust sawed-off, enjoying the view.
cruising in the post-apocalypse
Back with a vengeance. A re-vengeance. The awakening re-vengeance of fiery justice even.
shooting burnout in the face
The enemy frames for Era 1, Prehistoric, are nearly all cleaned up. With that out of the way, the Bosses and other elements can get full attention.
update 3- more polishing
Just a quick update. We're preparing to feature videos for future updates, and that means polishing up frames, animation etc to help make the game more...
(quick) update 2 - polishing
For this update we’ll take a peek at the setting premise and characters of Wrath Against Time. Some god-damned shape shifting aliens have used a recently...
game story: the premise
So, here we are, Wrath Against Time is finally bein shared online...but what do I mean by finally?
hello!
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