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Wrath Against Time is a beat em' up inspired by the spirit of old school games and saturday morning cartoons from our childhoods. We wanted to make something that felt like it belonged in the Sega Genesis era, today. That led us to a game that was fully 2D, entirely drawn by hand, vibrant and colourful. An adventure that felt light-hearted without being chained to that mood always. In gameplay it meant lots of things, but in a word, variety. Repetition is the final boss of all beat em ups, so our answer was a time travel premise, allowing for drastic variety in level settings, enemy types, music styles, characters...you name it. Four fighters from across time fight together to reclaim their homes and save their people, using individual strikes, grabs, special attacks, and defensive abilities. Add to that, unlockable attacks and techniques, weapons, co-op moves, and special items that can be freely combined to pull off all manner of abilities.We hope to make a game we can all love!

Further, check out Wrath Against Time on our other pages:

Develteam.com
Twitter.com
Facebook.com
Forums.tigsource.com

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So the latest thing I've been workin on for Wrath is vehicular sections. As has been done here and there in beat em ups, vehicle sections are one good way of breaking up the routine and mixing up the gameplay to try and keep things feeling fresh.


apocbike

BigBiker

The most recently touched area has been the Post apocalypse, involving motorcycles, crazed gangs that formed after the world ended, obstacles, ramps and gunplay.

pathmockup

Shooting burnout in the face

Shooting burnout in the face

News

Back with a vengeance. A re-vengeance. The awakening re-vengeance of fiery justice even.

Update 3- More Polishing

Update 3- More Polishing

News 2 comments

The enemy frames for Era 1, Prehistoric, are nearly all cleaned up. With that out of the way, the Bosses and other elements can get full attention.

(Quick) Update 2 - Polishing

(Quick) Update 2 - Polishing

News

Just a quick update. We're preparing to feature videos for future updates, and that means polishing up frames, animation etc to help make the game more...

Game Story: The Premise

Game Story: The Premise

News

For this update we’ll take a peek at the setting premise and characters of Wrath Against Time. Some god-damned shape shifting aliens have used a recently...

Comments  (0 - 10 of 11)
TheMoonRobot
TheMoonRobot

Any updates?

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KendallCoombs Creator
KendallCoombs

Hi, thanks for the interest. Stuff came up and went through some major burnout from doing too much on my own, so ended up taking quite the break. But haven't given up on the project and we've been talking about getting back to it asap. Looking forward to completing this project and hopefully, many more.

All the best man

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Guest
Guest

Hello there :)! just checkin if your still alive.

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KendallCoombs Creator
KendallCoombs

It turns out I am! Sorry for the massive delay, went through a lot of burnout and took a long break. Getting back to it soon though!

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KendallCoombs Creator
KendallCoombs

Just for awareness, the project is still alive! We've been workin on it all this time, but life has required some extra attention (seeking a job, and now having a fulltime job again to deal with for some examples). All good tho, and workin on gettin a demo out within the next few weekends!

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thejamesanderson
thejamesanderson

Looks really great. Good job on the art! I want to punch a raptor!

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KendallCoombs Creator
KendallCoombs

There just comes a time in every man's life when he realizes that's his calling, lol, and thanks again!

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playemgames
playemgames

Looking good!

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Guest
Guest

It looks awesome, cant wait to play.

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KendallCoombs Creator
KendallCoombs

Glad to hear it! We're workin on it, haha

Reply Good karma+2 votes
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Wrath Against Time
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RT @bioware: "I can be friendly when I desire to." Morrigan by Katorius Thereisnomadnessanymore.tumblr.com #DragonAge T.co

Jun 24 2016

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