Wrath Against Time is a beat em' up inspired by the spirit of old school games and saturday morning cartoons from our childhoods. We wanted to make something that felt like it belonged in the Sega Genesis era, today. That led us to a game that was fully 2D, entirely drawn by hand, vibrant and colourful. An adventure that felt light-hearted without being chained to that mood always. In gameplay it meant lots of things, but in a word, variety. Repetition is the final boss of all beat em ups, so our answer was a time travel premise, allowing for drastic variety in level settings, enemy types, music styles, characters...you name it. Four fighters from across time fight together to reclaim their homes and save their people, using individual strikes, grabs, special attacks, and defensive abilities. Add to that, unlockable attacks and techniques, weapons, co-op moves, and special items that can be freely combined to pull off all manner of abilities.We hope to make a game we can all love!
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So the latest thing I've been workin on for Wrath is vehicular sections. As has been done here and there in beat em ups, vehicle sections are one good way of breaking up the routine and mixing up the gameplay to try and keep things feeling fresh.
The most recently touched area has been the Post apocalypse, involving motorcycles, crazed gangs that formed after the world ended, obstacles, ramps and gunplay.
Back with a vengeance. A re-vengeance. The awakening re-vengeance of fiery justice even.
Just a quick update. We're preparing to feature videos for future updates, and that means polishing up frames, animation etc to help make the game more...
For this update we’ll take a peek at the setting premise and characters of Wrath Against Time. Some god-damned shape shifting aliens have used a recently...
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