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Version 1.1 is out on the App Store! Thanks for all your support! Announcing, Normandy Games has brought their highly praised text game World War II: Heroes of Valor on the iPhone! We had so many people that wanted to take the adventure with them, so we decided to do just that! Featuring a fantastic DOS look while still maintaining a completely user friendly interface, we aim to make this the best and most satisfying $0.99 you spend on the iPhone App store.

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KurlyWurly says

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After giving it a good play-through I have to be honest in saying that it wasn't really what I expected. Let me explain...

Firstly and perhaps my largest problem with the game is that there is practically no freedom, interaction or real thinking needed to play. For example one of the missions sees you sneaking up on a Nazi outpost and taking it out, the problem is the whole mission is just played through by pressing the '1' button without any real thinking or input on from the player. Trying to enter anything in the text box is useless which more or less makes this a short story rather than an interactive game. While the writing of the stories are good (discarding the odd spelling mistake) they're just too short I mean the assault on 'Iwo Jima' was over in literally a couple of button presses (links back to the original problem of pressing '1' repeatedly).

Currently there are only 2 short missions in the game which are good to play-through once but playing them through again isn't particularly satisfying as the story is just so linear so you can't really do anything differently. Although the names change which is a plus side but the story is still the same so it's not particularly important, sadly.

The other issue I have is with the 'camp' which you can walk around and it's a nice little touch for the game and brings it altogether however there really isn't much to do, I mean you can go get a meal but it's hardly very interesting after you've done it once and the same applies to the latrine. In your barracks you can look through your footlocker although despite my attempts at typing into the box I couldn't take anything out. I personally felt that the the whole 'camp' area needs a little more to do, for example the ability to talk to other soldiers, training, small jobs and perhaps the ability to spend money/XP on things?

Overall the game in my opinion doesn't offer nearly enough freedom or long enough stories to really be the game it could/should be...

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