This is version 2.5.16 of Q3Map2 compiler for id-Tech3 driven games by Ydnar.
Q3Map2 by ydnar
"Like mom used to make"
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DISCLAIMER
THIS IS NOT AN ID SOFTWARE PRODUCT. DO NOT ASK THEM FOR HELP. SEE BELOW FOR
LINKS TO RELEVANT RESOURCES. IT HAS BEEN TESTED BY HUNDREDS OF MAPPERS ON
MAPS FOR SEVERAL GAMES, COMMERCIAL AND NON COMMERCIAL. HOWEVER, THERE IS NO
WARRANTY (fill in the blank here from your favourite EULA) AND IT COULD STILL
THEORETICALLY MELT YOUR COMPUTER. ESPECIALLY IF YOU DO -light -super 8
-bounce 100 -bouncegrid -thresh 0.0001 -shadeangle 90 OR SOMETHING.
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BASIC INFO
Author email: ydnar@shaderlab.com - ydnar@splashdamage.com
WWW: Shaderlab.com
Q3Map2 home: Shaderlab.com
Manual: Shaderlab.com (somewhat out of date)
Shader Man: Shaderlab.com
GtkRadiant: Zerowing.idsoftware.com
Forums: Splashdamage.com
IRC: irc.enterthegame.com #q3map
irc.qeradiant.com #qeradiant
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CREDITS
Contributors: Id Software (original Q3Map)
Loki Software (Linux port)
TTimo (Id, GtkRadiant)
djbob (Splash Damage)
RR2DO2 (Splash Damage)
Gef (GtkRadiant)
SmallPileOfGibs (EA, GtkRadiant)
Thomas Wolf (sea) (co-author of PicoModel library)
Andre Koenig (RaP7oR) (author of the AO/dirtmapping code)
Plenty more...
Manual: Jetscreamer, Shadowspawn, and everyone else with the patience
to wade through the textual deluge. :)
Full credits: Qeradiant.com
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THANKS
Thanks to: First, everyone above. They 0wn m3.
K, MrD, AstroCreep, [AF]Haste, jer, AD5, Laerth, Vexar, Pointy,
PJW, the entire teams of Urban Terror, WFA, Q3F, Q3TC, NSCO, RQ3,
rgoer, Obsidian and finally, the truly patient testers who have
all gone the extra mile or kilometer or fathom or whatever to make
sure this pile of bolts does as advertised. They own me too.
Thanks to X-Man for his help and lending of a machine for the OS X
port.
Huge thanks to Splash Damage, Activision, and Id software for
sponsoring the continued development of Q3Map2.
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ABOUT
Q3Map2 is a BSP compiler for Quake 3 engined games. It currently fully supports
Quake 3 Arena/Team Arena, Return to Castle Wolfenstien, Star Trek Elite Force,
and has partial support for Jedi Knight II and Soldier of Fortune 2.
It is designed to replace the Q3Map.exe that comes with QERadiant, GtkRadiant
and GMAX Tempest. However, there are significant enhancements that require
a little twiddling to use, such as faster lighting and enhanced surface
production.
To use, see manual, visit the forums, or join the Q3Map IRC channel.