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Wonhon: A Vengeful Spirit is a paranormal stealth action game where you play as a vengeful spirit of a girl who was killed during a bloody and cruel occupation of her country. Now, she has returned from the dead. Gifted with powers from the Jeoseung Saja, the God of Death, she sets out to exact terrible vengeance.

Post news Report RSS Ghost chasing ghosts (April 27, 2020)

A change I made recently - killed enemies become ghosts and they chase the player around! When player gets caught, her qi gets drained and she returns to her human form. I think this is a fun way to balance player’s ghost power, and also put some pressure on players to get things done quickly while they’re using ghost powers.

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Ghost chasing ghosts
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"A change I made recently - killed enemies become ghosts and they chase the player around! When player gets caught, her qi gets drained and she returns to her human form. I think this is a fun way to balance player’s ghost power, and also put some pressure on players to get things done quickly while they’re using ghost powers.

On a technical level, this was a fun one. I’m using compute shader particles emitting from the skinned mesh renderer. It’s a lot of particles (5000 particles per enemy) but it all runs smoothly because everything is running on the GPU. It looks pretty cool too - many glowing particles leaving a trail. I’ve been wanting to use this skinned mesh renderer GPU particle system somewhere. This is a perfect place to use this tech!" (c) Sean, the Wonhon: A Vengeful Spirit developer.

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