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Wolfram is a modern remake of Wolfenstein 3D, game created by id Software in 1992. It features modern graphics including per-pixel lighting and shadows, ragdoll physics, real 3D environment, gameplay enchancements, achievement system and many other original innovations. Plunge into a total flashback!

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Poll: The most needed feature is... (183 votes)
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What feature would you like to see in Wolfram best of all? (Games : Wolfram : Forum : General Discussion : What feature would you like to see in Wolfram best of all?) Locked
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Jun 18 2012 Anchor

What feature would you like to see in Wolfram best of all?
In other words, what should we concentrate on to make the game better?

Edited by: XaeroX

Jun 19 2012 Anchor

I'd rather see more episodes then have multiplayer.

Jun 21 2012 Anchor

First of all i want to say good job ! :D

There is just one thing that i think need some more attention:
.i do a better job using the pistol then using the rest of the guns
it feels like you shooting the wall when using the machine guns and the rest

Edited by: razvanab

Jun 21 2012 Anchor

razvanab wrote: First of all i want to say good job ! :D

There is just one thing that i think need some more attention:
.i do a better job using the pistol then using the rest of the guns
it feels like you shooting the wall when using the machine guns and the rest


Thank you!
MP40's damage was increased in the patch 1.1. Do you consider it being still weak?
Or, you would better suggest to weaken the pistol?

Jun 21 2012 Anchor

I also wanted to vote for in-game map

Jun 24 2012 Anchor

New enemy models would also be cool....
Thanks for the great work!

Sep 14 2012 Anchor

I think this mod needs to be put in the steam community thing to see if we can get it released widely. It's just so awesome.

Nov 18 2012 Anchor

Хотел бы видеть SDK :)

Jul 1 2013 Anchor

The voices for the brown soldiers should have the Mac voices, they're far more varied and 99% perfect, so they'd be more in proportion with the graphics. Multiplayer is something I'd like to see also, but there isn't much of a variety in weapons so that wouldn't work well until you add new ones. I suggest the flamethrower and rocket launcher, also from the Mac version, and KA BAR, grenades, maybe a trench shotgun, and.... OOH OOH WUNDERWAFFE! And maybe also make the chain gun, machinegun and pistol less like upgrades and more like weapons for very different situations.

Jul 2 2013 Anchor

blitzkritz wrote: The voices for the brown soldiers should have the Mac voices, they're far more varied and 99% perfect

Thanks for the suggestion, I'll check the Mac version.
Regarding the multiplayer I think there should be at least two modes, deathmatch and coop.

Dec 22 2013 Anchor

Just today I discovered Wolfram, so I need to know well this game. But initially add more detail to the dogs, this are too blocky, and the animations are a little abrupt.

Hmm, this is all.

Now I've tried Wolfram, and I've found some things to change:

In the Hard Difficulty, the enemies cause much damage, however in the Medium Difficulty the enemies are more equilibrate, but the amount of enemies are small.

Can you change this? I mean that the enemies in Hard Difficulty be less harmful.

Other thing: There is any way to create aliases in this game?

I need to create a crouch toggle, but on this engine I can't activate the console.

Or, there is any way to activate the console?

Chers.

Sorry, other cuestion only for curiosity:

The Volatile3D II Engine is too similar to Doom 3 engine, there is a relationship between both engines? or it's only casuality?

I say this because the structure of the console commands are similar, the dialog box error are like the Quake 3 or Doom 3 too, so, well, you know of that I'm talking.

Anyway, this works are amazing, and I don't say that using a similar engine of Doom 3 detract to Wolfram, all the opposite. Using similar engines of Doom 3 brings additional value to the game.

Well, See ya!

Jun 11 2014 Anchor

Allow editing the config files with documentation of the console.

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