Update(2017,Feb) : We had stopped the development because of the lack of resources, now we are started again and currently working on in-game cutscenes. We have closed the website and there will be a new website with a new name for the game. We are very sorry that we can't transfer the three thousand accounts that were existent on the old website.
We've put a little testing video of spawning weapon on gripping and releasing your hand:
Contact us: Mail us at contact@playwizardonline.com OR message our facebook page at www.facebook.com/playwizardonline
We're thinking about removing perma-death when killed by the main villains because of the reactions we are getting lately, if we decide to change it, it'll go from perma-death to losing XP and your highest ranked item.
First Virtual Reality and motion control supported open-world game to be released in 2016, also the first DirectX12 supported game to be released in 2016 provided we release it before Final Fantasy 15.
www.facebook.com/playwizardonline
The storyline is dark, you'll see the main character fighting for revenge after seeing his family get killed, but will he give in to evil to fulfill his one desire, or will he not, that will be for you to decide. Not to give spoilers, in short you might have to face baphomet or satan.
The game also has a lot of symbolism in it to add a bit of mystery, for example if you see the mark that symbolizes satan's birth, just get heck out of there. Satan, Baphomet and some other major devils can kill your character permanently, but they also drop Demonic, Angelic and Legendary items, so until you think you are ready, you should always run from them. Here is what one of our Satanic Mounts look like in the inventory:
And this is what the satanic mount looks like when you ride it:
We are close to finishing the system to train and evolve your dragons, after capturing them of course.
Catch, train and evolve your dragon!
There was the request to use dragon balls to catch the dragons, we liked the idea but it wouldn't fit in with the realistic feel we want to achieve for virtual reality immersion, so we decided to add dragon eggs, feel free to make any suggestions!
There is the full virtual-reality and non-virtual reality(normal) mode. We've got the working builds(game ready to be shipped) for Windows 32bit and 64bit systems, we want to release PS4 and Xbox one versions in the first quarter of 2016. We've also got a trailer video which should be released somewhere in January 2016. Here is a humble image where we tried to Show both in-game hands, real hands, and the monitor on the same Picture:
As for additional virtual reality features, for example you can grab enemies with your hand(in real life), move them around(kind of like wingardium leviosa) and explode them by releasing your grab,(leap motion controller supported for now, Intel Realsense, Oculus Touch, Steam VR Controllers and Neuron Motion will be supported on final release. We may add more to the list), supported VR headsets are Oculus Rift, Steam VR(HTC Vive), we are thinking of adding support for Razer OSVR but we're aiming for 75+ FPS, so we would.
Mind Control spell: Controlling an enemy and reaching to our own character on the above Picture, check out our article for more info.
Combat is gandalf style, staff in one hand and sword on the other.You can fly on broomsticks, ride dragons to fly and mount most of the 4 legged enemies to move faster. Loot system will be like Diablo 3:ROS loot system, with the addition of upgrading items.
Faster broomstick means everything in Wizard Online, you can save villages before they are captured, which is easier than doing so after they are captured.
Sword and wand, you can attack enemies while running away, and when you're out of mana, you can teleport to them and start melee combat to fill up your mana, be careful though, Wizard Online doesn't have a hardcore mode where your character gets deleted when you die, but the most evil creatures(there aren't many) can in fact delete your character when they kill you. We did this to keep the game engaging, when nowhere is safe, you will want to become stronger, and that's what drives the player.
Supported Technologies:
Oculus Rift, Steam VR(HTC Vive)
Leap Motion Controller
DirectX12 for Windows10 users(You gain around 10 to 20 fps while playing the game, DirectX12 is the new technology for Win10 users, put in simple terms, governs your graphics card better to gain performance. Final Fantasy remake and Wizard Online are the known DX12 games for 2016.)
DirectX11 for Windows versions below 10, 32bit and 64bit versions included in all Windows versions.
Please like and share our posts on facebook so we can play as soon as possible, because we can't release the game until people know about it. www.facebook.com/playwizardonline
[7.01.2016]MAJOR UPDATE: Mind Control spell added: You can control most weak minded humans and creatures now. And use real hands(their hands). Here in the first pic where I show the enemy we will be controlling:
The story is changed due to feedback from gamers. It'll be revealed soon. We are getting more feedback on the game and we are sorry for all the delays, but we've improved graphics and gameplay a lot and added voices as well, that's why the launch was delayed.
[6.01.2016]Wizard base mana regen per second dropped to 0.6. Base mana gain per melee attack increased to 5. Now you can disable most stuns by hitting melee attack in time(needs fast clicking). Combat teleport fadeout time dropped from 0.7 to 1 seconds to 0.45 to 0.55 seconds.
[UpdateStart] 5.01.2016: *Most enemies' attack frequencies are getting dropped to half, excluding very high level ones(bosses if you will), notice that this doesn't refer to animation speed, it rather does animation play frequency if that makes sense.
*Now each one target spell slows the enemy speed by @ to u(The amount depends on a bit luck and a bit on the spell level) We haven't missed on adding luck factor to most of the things, even if it's just a little bit, when I first tested reaper boss with 10 percent bash ability, he bashed me 3 times in a row, which is 1 chance in a thousand, we'll see how unlucky/lucky you can get.
Next info update will be about the mass increase spell, stay tuned and don't forget to share if you want to play the game as soon as possible, don't forget that we can't release the game when no one knows about it, so each share contributes to release date, stay tuned everyone.[UpdateEnd]
[UpdateEnd]
[Update Start] 4.01.2016: Wizard Online aims for both realism and fantasy. It is so hard to defeat many enemies that are the same level as you at once, because each enemy has disabling abilities, even if these numbers change between enemies, the smaller and general numbers are as follows:
1)An enemy generally has %3.33 chance to knock you back on each of his hits for 1.367 seconds in most cases(You are completely disabled in terms of attacking, using potions, your character is forced a few steps back, and you start bleeding.)
2)An enemy has at least 13.33 percent chance to disable you, where your upper body is pushed back for 0.521 seconds in most cases, but you don't step back and can still attack, however your attack speed is slowed by a random percentage changing from %0 to 100, and you are to bleed by 50 percent chance.
3 and last)An enemy has the remaining chance, 84.34 percent to hit you with his base damage, your head get knocked a bit, but you're not disabled at all.
Conclusion) If you take on 18 enemies, you'll be disabled 90 percent of the time, and will die shortly. You can workaround that by using items that decrease your getting knocked back chance. But even magical items don't have that, only rare, mythical, legendary, satanic and angelic items can have that attribute. More to come, stay gamers![Update End]
You can contact us at comments section down below, or on article comments, or by messaging our facebook page facebook.com/playwizardonline
First Virtual Reality and motion control supported open-world game to be released.
www.facebook.com/playwizardonline
The storyline is dark, you'll see the main character fighting for revenge after seeing his family get killed, but will he give in to evil to fulfill his one desire, or will he not, that will be for you to decide. Not to give spoilers, in short you might have to face baphomet or satan.
The game also has a lot of symbolism in it to add a bit of mystery, for example if you see the mark that symbolizes satan's birth, just get heck out of there. Satan, Baphomet and some other major devils can kill your character permanently, but they also drop Demonic, Angelic and Legendary items, so until you think you are ready, you should always run from them. Here is what one of our Satanic Mounts look like in the inventory:
And this is what the satanic mount looks like when you ride it:
We are close to finishing the system to train and evolve your dragons, after capturing them of course.
Catch, train and evolve your dragon!
There was the request to use dragon balls to catch the dragons, we liked the idea but it wouldn't fit in with the realistic feel we want to achieve for virtual reality immersion, so we decided to add dragon eggs, feel free to make any suggestions!
There is the virtual-reality and non-virtual reality(normal) mode. We've got the shipping builds(game ready to be shipped) for Windows 32bit and 64bit systems, we want to release PS4 and Xbox one versions in the first quarter of 2016. We've also got a trailer video which should be released somewhere in January 2016. Here is a humble image where we tried to Show both in-game hands, real hands, and the monitor on the same Picture:
As for additional virtual reality features, you can grab enemies with your hand(in real life), move them around(kind of like wingardium leviosa) and explode them by releasing your grab,(leap motion controller supported for now), other motion controllers will be supported also when they are released, supported VR devices are Oculus Rift, Steam VR(HTC Vive).
Combat is gandalf style, staff in one hand and sword on the other.You can fly on broomsticks, ride dragons to fly and mount most of the 4 legged enemies to move faster. Loot system will be like Diablo 3:ROS loot system, with the addition of upgrading items.
Faster broomstick means everything in Wizard Online, you can save villages before they are captured, which is easier than doing so after they are captured.
Sword and wand, you can attack enemies while running away, and when you're out of mana, you can teleport to them and start melee combat to fill up your mana, be careful though, Wizard Online doesn't have a hardcore mode where your character gets deleted when you die, but the most evil creatures(there aren't many) can in fact delete your character when they kill you. We did this to keep the game engaging, when nowhere is safe, you will want to become stronger, and that's what drives the player.
Supported Technologies for now(More will be added)
Oculus Rift, Steam VR(HTC Vive)
Leap Motion Controller
DirectX12 for Windows10 users(You gain around 10 to 20 fps while playing the game, DirectX12 is the new technology for Win10 users, put in simple terms, governs your graphics card better to gain performance. Final Fantasy remake and Wizard Online are the known DX12 games for 2016.)
DirectX11 for Windows versions below 10, 32bit and 64bit versions included in all Windows versions.
Please like and share our posts on facebook, check us out on indiedb, so we can play this as soon as possible, because we can't release the game until people know about it. www.facebook.com/playwizardonline
Stay gamers!
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
tracking :)
Looks good, I love the VR stuff! Love that mind control, and love that first person view is a thing here! Got a few questions here
With a name like Wizard "Online", would this be a MMORPG? Or any multiplayer at all? I can't seem to find any indication anywhere besides the name (unless I'm blind and missed something) that it'd be an online game.
Is there a single player option?
Would it be moddable?
Also, I'm curious as the sword/melee system is, would it be possible to just go non-magic in this game? I'm definetly going to be a Wizard myself, (more of a spellsword really) but I'd like to know how varied this game is with how many ways to fight.
Yes, there is a single player option, I've tested the MMO with 60 players(60 testing clients in game on the same computer), right now it supports up to a player count, we need to make some adjustments to support many players, and fix the bugs, however single player Works just fine.
We expect to release single player in Q1 or earlier Q2, the server options and login will be there but we can't afford big servers as of yet, with the sales from single player, we can buy the good servers to support many players. Expecting to release MMO version in Q3 or Q4 2016.
I can say that it won't be moddable, but I don't know what the future holds so I can give 5 percent chance to that.
Yes, you can go just melee, we will also add the feature from mount and blade, where you up leadership to train your army, however this will be a feature only on single player.
We've added a few pictures today
Glad to see this back up, hope it stays strong; how would one go about getting into alpha/beta testing?
We wrote code that will select random people from who liked the facebook page.
at facebook.com/playwizardonline