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This is a remake of the original Warcraft III map, Wintermaul wars. Currently the models being used are ripped from Warcraft for now just as placeholders.

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Networking Update

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So for the past couple days I have been working on networking using the Lidgren library.

I was never a fan of Unity's networking so I decided to just work from the ground up on this. So far a person can download the server and start it, the game will register with the master server and players can query the master server for a list of games.

I don't believe players should be bound to dedicated servers provided by the developer. This eliminates LAN capabilities as well as custom servers the likes of which TF2 and CS:S have.
Eventually I do want to expand the game servers and client to be expandable with mods (such as new tower "builders" and new NPCs).
Currently I have it setup that players can only gain skill rating when they are connected to an official non-modded server.

Hopefully by the end of next week I will have it so players can join a game and play against each other.

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Wintermaul Wars
Platforms
Windows, Mac, Web
Creator
mvlipka
Engine
Unity
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Style
Theme
Medieval
Players
Multiplayer
Project
Indie
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Wintermaul Wars
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