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We are a small Development team made from people with a lot of love and history in gaming, with our game, Wings of Skyrille and were planning to revolutionize dogfight gaming with unique theme and gameplay.
It is going to be a Steam-punk versus
Magic Multiplayer Dogfight Game with a strong add on realtime strategy. The
world will feel alive with a day and night system set after the global time,
textures that change according to season, dynamic weather system all this and more to make the world as alive as possible
It is going to be made using the Unreal Engine for Pc, Console Port is taken into consideration

The game's gameplay is going to be filled with
fast paced events everywhere around you, in according to which you have to move fast to dodge fire from other players and make sure you pack a
punch as well.

The visual
style of the game itself will have to give the player the feeling of a living
world, a world where time doesn't stand, and everything happens faster than
they realise.

The musical style of the game has
to be fast paced in order to comprehend the full force of the game and
give out and emotion to the player that pumps adrenaline, such a rush that they would not get bored of it. For this we chose a Liquid Drum and Base/Techno aproach

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Hello everyone its time for an update. We decided we are gonna do something rather bold with the caracters, something that will make the world more alive. We are going to be having original caracters, each with a backstory and theyre own skills and personality but that's still a long way to go.

We are also going to introduce to you guys our new Concept Artist. Her name is Guica and the concepts below have been made by her, please let us know what you think of her works from now on.female wizard concept 01male wizard concept 01

About the caracter's themselves all i can say is that they will be on the wizard's side, protecting the floating island of Skyrille with they'r souls and hearts. Everyting else about them is ...well... lets say I won't spoil it just yet.

Another thing we are updating is the 3d model of the Battleship we recently uploaded, we are changing the canons to something that suits it better and has a way better polycount

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The turetts are programed to follow any target that gets too close taking shoting it and taking down, only within an area though, making them snipe players for afar would be ridiculous.

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They still need a bit more tweaking but that will be taken care of

That's it for today, stay tunned for our next update in December, I think you guys might like it. Please let me know what you guys think. We are also going to be holding a Livestream when we get to be modeling the caracters in the concept art so follow us on Facebook to know what that happens. See ya next time.

Facebook.com

We're back to full force Development

We're back to full force Development

News

After a long absence in witch we have improoved our skills and built relations we are back to work On Wings of Skyrille with a Determined direction and...

Changing our game engine for Hero to Unreal Engine 4

Changing our game engine for Hero to Unreal Engine 4

News

We have give it a lot of thought about changing our game engine lately and we have taken a decision

Tweaking the Combat sistem

Tweaking the Combat sistem

News

Combat sistem tweaks, map design amongh other changes ;)

Big update

Big update

News

Our new game is going to blow your mind everyone, please take a look and tell me what you think ;)

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