FINALLY! After about three months of development (well...not exactly, i'll explain), here we are: version 0.2. There are a lot of things that i need to say and explain to you guys, so, let's get started.
First of all, i need the explain the extremely delay problem. About one/two months ago, i started working in a project of friend of mine and joined his team, so, this mean i'll even less time to work on WoA.
Second: since i do everything in this project happen, it surely common to took so long to release this update. Mainly because this build was a "Reboot Build". This mean that i reworked a lot of things that was in v0.1 and also to create and implement a lot new things. I can surely say that most of things i've worked you will not see soon.
To finish this post: this version is just like the "first step" to the new versions ahead. So, after this version there will be no more reboots, only implementions. Probably, for you, the player, it will be sad to just see what this v0.2 has to show to you: a map, NPCs, and...just that. Yes, this v0.2 has no more than that, and you cannot finish it, different than v0.1 (that you can finish). So, after exploring everything of v0.2, the only thing you can do will be wait until the next update, that i will implement new stuff.
So, i guess i didn't forget anything this time. Hope you enjoy it! Link and screenshot bellow. Ah! Don't forget to read the README file, controls are there.
FINALLY! After about three months of development (well...not exactly, i'll explain), here we are: version 0.2. There are a lot of things that i need to say and explain to you guys, so, let's get started.
Posted by Kiro-san on