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Wing Commander Saga is a free game based on the Freespace 2 Source Code Project. It is based upon the popular Wing Commander series by Chris Roberts and Origin, and features a new story line during the final portion of the Terran Confederations deseprate fight for survivial against the Kilrathi Empire. You assume the role of 2nd Lieutenant David Markham, a recent OCS graduate in an accelerated flight training program. Victory and survival for humanity can only be bought at a terrible cost. Gather your wingmen and your courage and prepare to play your part in humanity's desperate gambit as you face the Kilrathi foe. It is a time where even average men must reach inside themselves and become heroes. Answer the call. Face the enemy. Make your mark as the Confederation faces its darkest dawn.

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Welcome to the latest news update! This week, we'll cover a few different topics, including our work flow process and the "let's play" video.

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Before I go to much into this week's update, I want to talk about Saga's co-producer Andreas Schmitt. He is the most dedicated and talented guy I've ever worked with. He is putting in ridiculous hours right now as we make the final push towards the final release. I feel like the effort is really paying off, too. In my opinion, the game is really starting to look and play great. Many times as I'm playing through our current build preparing feedback, looking for issues, or generally doing any of the other hundred things I do in the game while not actually "playing" it, I find myself slipping into "gamer" mode, simply enjoying the experience. This team is busting everything they've got, and I can see that it's really making a difference. I feel that the final product will be great.

That's one big boom! Welcome to the Torgo system

We mentioned in one of the previous news updates that all the missions are complete. I've personally played through each mission, and I am very excited with the results. In refining the missions, our team has taken a new approach to the mission design. We are conceptualizing the missions in smaller sections (e.g. individual nav points) while planning out the overall mission experience. We have focused on testing and reworking each smaller segment until it's fun. We, as designers, want to ensure that the entire experience is going to be great, and we think our new strategy is really paying off.

Revenge is a dish best served cold.

At any rate, don't forget to check out the "let's play" footage from the final beta and tell us what you think.

Until next time.


Video looks awesome! Didn't enjoy the guy at all but will try the game. Find out what I missed with the original wing commanders. ;)

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