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You begin as the Lost Soldier, a character of your creation as you are thrown into the early Iron-age continents in the world of Almerra. You’ll start on a friendly native island to learn your survival skills and develop your professions, and there you’ll learn there are 5 warring nations that you can earn reputation and work for. Your objective is to gain reputation among your nation’s cities and villages by helping their economies, which will advance that nation’s storyline and conquering of the open world through sword, board, and bow combat on the ground, leading your own forces and fighting with naiton-unique warships on the high seas. Fire ballistas, catapults and spiked rams crashing against sails on the ships will mark victory for the daft, and defeat for the cautious. Head over to Almerra.com to learn more!

Post feature Report RSS Winds of Almerra Intro

The aim is to make an open world economy slasher sim, one where you can decide which nation to help and which ones to eliminate.

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Greetings all, Simsaladoo here.

Let me introduce you to Almerra:
AlmerraWorld Sixteens

Almerra is split into 5 basic nations: the Graata, Rowani, Neagese, Mons, and the Freetribes. Each of these nations have their own unique lifestyles, governments and problems facing their cultures. Each also has access to their own unique resources they use to construct their cities and tools, possibly giving them few impurities in their armor and blades, more resilient wood in their bows, or stronger sails on their ships.

Although you will begin the game as poor as this developer is--stranded on the shores of the Freetribes to the Southwest--you'll be able to slowly carve out your own reputation among one of these nations and help them put an end to their struggles. That could mean inspiring a revolt to overthrow a rival government, constructing the greatest forge to create the greatest airship, or amassing an unstoppable army under your complete control.

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