Warning! This is still a very preliminary version.
Remember that game is in pre-alpha stage… You will surely experience slowdowns if you build a lot of units. A lot of optimization work remains !On the visual side, only the tanks and engineers have been designed by Philemon. All other assets will be replaced. We also lacked time for tweaking the colors of the map.Finally, with regard to AI, I had to resist the temptation to work to improve it, because fixing bugs was a priority. Do not therefore expect miracles : AI will be a poor opponent.Thereafter, the path-finding will be reviewed. We will also redesign the user interface to make it more visual, intuitive and uncluttered. We will of course rework the gameplay by adding units and buildings. But our immediate priority is the network layer, in order to release a multiplayer version as soon as possible.
Your opinion does matters !
Speak well of a project, it’s easy, but say bad, it’s harder… However, all reviews are precious to us. We have posted a small survey to collect your thoughts and suggestions about Win That War! :Quicksurveys.com
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Minimum System Requirements :
- Windows Vista SP2 or later
- Video Card : DirectX 10, Shader Model 4 , 256MB video RAM
Filled out the survey, tracking.