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Will glow the wisp is a physics based abstract platformer, with a unique theme and movement mechanics. You play as a Will o the wisp and try to maneuver around an ever-changing abstract world, which tries to harm you. The movement is physics based and you have to experience it to fully understand it, it is best described as a mix of Super Meat Boy and Flappy Bird. The game is currently in development and it might change a lot, everyone who wants to help me develop the game is more than welcome.

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Game mechanic ideas (Games : Will Glow the Wisp : Forum : Feedback & Ideas : Game mechanic ideas) Locked
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Dec 26 2015 Anchor

As i already said in my devblog, i am currently still searching for a mechanic that will make the game stand out a little bit more.

I am currently thinking about a mechanic that is attached to the normal boost button. The idea is that when you boost (normal movement) the level changes because of that (maybe stuff starts to move, more particles spawn, stuff starts blinking or just disappearing / appearing. But i am not sure this is the correct way. I will certainly prototype this mechanic, but i would be more then happy to get your feedback.


Thanks in advance PartTimeInide

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