Wild Mage - Phantom Twilight is an open-world action/adventure RPG featuring airships, floating islands, dungeons and next-gen combat. With no traditional leveling, new skills are acquired via monsters and lore. Voxel-based islands can be tunneled & show destruction. Monsters can be sliced into pieces and can alo destroy the environment around them. Wield powerful magic but also face hoards of monsters.
At the time of this post, we're just about 3 hours in and already 45% funded! Thanks, everyone for the amazing support!! We're offering a variety of backers exclusive reward items that are only available through Kickstarter.
Wild Mage - Phantom Twilight is an open-world action RPG featuring airships, floating islands, dungeons and next-gen combat. Monsters can be dynamically sliced into pieces. Terrain and structure can be altered or destroyed. It's a fusion between FF IX-like world, Diablo-like dungeons and Zelda-like adventures, plus unique next-gen mechanics, a game that re-imagines the genre!
Don't miss the Kickstarter exclusive Early Bird rewards, available ONLY in the first 48 hours of the campaign:
Join our Discord to connect with the dev team as well as other members of the Wild Mage community!
We hope to see you at Kickstarter! Your support and engagement means a lot to us and is what keeps us going as an indie studio. With your help, together we can make Wild Mage a true masterpiece that all can be proud to be a part of! We invite you to join us on this incredible adventure!
Our updated Kickstarter launch date is May 1st, 2018!
One of the unique features of Wild Mage - Phantom Twilight is that lighting, environment, and even gameplay can be DRIVEN by music.
We learned a great deal during our first campaign and took lots of positives out of it. We've been regrouping and preparing our Kickstarter relaunch that...
Hi everyone! Our first demo is now released and available for download through the remainder of our Kickstarter campaign!
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