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It's my take on a Tower Defense / Dungeon Building Hybrid. Build your dungeon as deep as you can, spawn powerful creatures to defeat the heroes that enter your domain and learn spells to aid your minions in battle. Send your own invaders to destroy the town before the heroes raid your lair to win the game.

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Description

Replaced the "Town" sign with a Town Gate that the heroes come out of. Also implemented some damage states for it.