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This game is a favorite project of mind that I've worked on for almost 10 years, always trying new directions while learning everything I needed to, In that time, I had time to got from secondary school to high school, to art school, and then to Ubisoft. But this project still has a big place in my heart, and I'm still working on it from time to time. It is planned to be my first 'original' game when I'll finish my other long time project, the IFSCL, which has a great success.

Seeds:

Gravity Falls, Dennou Coil, Code Lyoko, Matrix, Uplink, Darwinia


Keywords:

Mystery, Research, Data, Danger, Strategy, Immersive, Terminal

Keypoints:

  • Discover the Webden, a mysterious cyberspace, bathing in a substance called "the fluid" which can be used to materialize cybercreatures.
  • Explore the PSI (Pro Secure Internet), hack into companies data clouds to find all the data you need for your researches on the true users of the Webden OS.
  • Interact with the Original Terminals, the living planets of the Webden and the only link to their digital counterpart: the PSI. Connect Beige Queen with them. Discover their secrets, manipulate their genetical code to create webdenian singularities as the famous "subwebdenian tunnel" to travel faster, or a 'fluid wave' to destroy nearby enemies. How to manage with fluid compressor, flow force field etc...
  • Meet Beige Queen, a mysterious AI which will guide you on the Webden and the PSI.
  • Prevent the Webden destruction and help Beige's Queen to find back her legacy.
  • Travel through the "stratum" (dimensions) of the Webden.
  • Travel through Webden Time, and see ghosts logs from your past/futur or previous users
  • Fight Webden's scourge : CLONES (evil creatures swarms), the MORPHS, the AIs, and a mysterious sickness destroying Original Terminals...
  • Hide from PSI surveillance system: the AMI and the WOLF
  • Original sounds and soundtrack
  • Achievements System for hardcore gamers.
  • Available on PC/Mac/Linux
  • No mouse needed (terminal) keyboard only!
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Development news 09

News 1 comment

(Same news deleted by error one hour ago ><)

Detection system is fully operational, as well as the new scrolling system (using scroll.rect method) with a cool background of...circles (again ^^) that scrolls too. So basic movements are now almost completely operational.
Actually, I'm at 20 on 30FPS (30 is heaven) with all activated ( I buy my computer 4 years ago, I just hope people who will play to this game ( if there is :D) will have all better configurations ^^ ")
I will try to do the best to have a minimum limit of 25 FPS.

New circular gauges have been implemented (not in ActionScript, bad quality). I've also done more friendly-user indicators here :


About targets, they are automatically named with a number when they are in the good range. As you may understand in the next lines, you will never add more than 10 (including CTRL+0) objects target-able in the same time. Anyway, It's not a shooter game. (may be some times there will be mass waves of enemies, but your ship, The Moshanyana, won't be able to targeting them one by one)

I've delete cooling components, not interesting, I prefer to add only pressure control.

You can activate and disable systems not to consume compressed fluid from your compressed fluid tank.

Available commands (that are the only commands so not really 'shortcuts') :

  • A : Activate/disable Analyzer
  • B : Activate/disable Mnemonic Barrier (to protect the Memory, containing all your programs, systems and other data)
  • D : Activate/disable Detectors
  • E : Open/Close Encyclopedia Webdianis
  • M : Activate/disable Motor
  • P : Activate/disable Propulsor (auxiliary propulsor automatically activated if needed)
  • S : Activate/disable Stabilizer
  • T : Activate/disable Transmission or Fluid canals. I'm not sure actually, but I'm sure that will be the only way to able programs transfer in analyzed objects.
  • Delete : Cancel Program (the Moshanyana must be connected to the object he has launched the program on)
  • Shift : Open/Close Program List above Analyzer/Encyclopedia
  • Page Down, Page Up : scroll Program list
  • Enter : Activate the program selected on the Program list
  • Left,Right,Down,Up : control Moshanyana's direction (I've add a circular line on the navigator screen)
  • CTRL+ Page Down, CTRL+ Page Up : scroll (on gene assembler screen) program list (this list is about all the programs launched, not only the ones on the actual Analyzed object).
  • CTRL+ Number : Configure Gene Assembler/Program Screen. With CTRL, the 0 suppress the actual Configuration. (example : with the emitter program launched, you can write a message (with the 9 numbers which are symbols) in a special language (you can change language by pressing L).
  • Number : analyze Target

Pretty easy to learn, I hope
The numbers of the Keyboard and the Keypad have the same usage.

Next time, for the tenth development news, I will show you a new video ;D

Development screen 05/05/11
Development screen 05/05/11Development screen 05/05/11
Development news 08

Development news 08

News

About the fluid, his genes. And the way they are displayed : trough the assembler and the detector

Development news 07

Development news 07

News 2 comments

The Moshanyana is Still Alive ! Some news about performance (again !!), gameplay and...space.

Development news 06

Development news 06

News 3 comments

A little news with great improvements for the processor performances of the Moshanyana.

Development news 05

Development news 05

News 3 comments

More about the new and the next functionalities of the Moshanyana plus some screens.

Post comment Comments  (0 - 10 of 11)
WilliamDunbar
WilliamDunbar - - 21 comments

This looks really cool!

Reply Good karma Bad karma+1 vote
MarcusM
MarcusM - - 158 comments

The game looks really unique.
I'm very excited to see this pop up on my Linux desktop some day! (:

Reply Good karma Bad karma+1 vote
InvertedVantage
InvertedVantage - - 92 comments

Let me know if you need spaceship models. I've got a ton and I'd love to help out with a project like this. Most of them are fighters but I have a few capital ships in there too.

Reply Good karma Bad karma+2 votes
Immudelki Creator
Immudelki - - 690 comments

Thanks but I've already done my own designs, furthermore, they've got more an organic, bacterial, design, than usual futuristic spaceships ;)

Reply Good karma+1 vote
chsignal
chsignal - - 142 comments

Interesting idea. Tracking and good luck with work on this game.

Reply Good karma Bad karma+2 votes
Ubris
Ubris - - 147 comments

Linux? Yehh, you rox!

Reply Good karma Bad karma+4 votes
TheGameSquid
TheGameSquid - - 165 comments

Definitely looks interesting. Tracking.

Reply Good karma Bad karma+2 votes
ludsoe
ludsoe - - 27 comments

looks interesting ill track it

Reply Good karma Bad karma+2 votes
Immudelki Creator
Immudelki - - 690 comments

Thanks :)
I think ModDB is enought for now but you're right, an english website will come later.
I understand your feeling for the lack of video, this game hasn't no many different screens, there is already the same screen so animations are 70% of the graphism yep ^^
I work to show a video before the end of the month.

Reply Good karma+2 votes
Elate
Elate - - 5 comments

Looking forward to it. (y)

Reply Good karma Bad karma+2 votes
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