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This game is a favorite project of mind that I've worked on for almost 10 years, always trying new directions while learning everything I needed to, In that time, I had time to got from secondary school to high school, to art school, and then to Ubisoft. But this project still has a big place in my heart, and I'm still working on it from time to time. It is planned to be my first 'original' game when I'll finish my other long time project, the IFSCL, which has a great success.
Seeds:
Gravity Falls, Dennou Coil, Code Lyoko, Matrix, Uplink, Darwinia
Keywords:
Mystery, Research, Data, Danger, Strategy, Immersive, Terminal
Keypoints:
(Same news deleted by error one hour ago ><)
Detection system is fully operational, as well as the new scrolling system (using scroll.rect method) with a cool background of...circles (again ^^) that scrolls too. So basic movements are now almost completely operational.
Actually, I'm at 20 on 30FPS (30 is heaven) with all activated ( I buy my computer 4 years ago, I just hope people who will play to this game ( if there is :D) will have all better configurations ^^ ")
I will try to do the best to have a minimum limit of 25 FPS.
New circular gauges have been implemented (not in ActionScript, bad quality). I've also done more friendly-user indicators here :
About targets, they are automatically named with a number when they are in the good range. As you may understand in the next lines, you will never add more than 10 (including CTRL+0) objects target-able in the same time. Anyway, It's not a shooter game. (may be some times there will be mass waves of enemies, but your ship, The Moshanyana, won't be able to targeting them one by one)
I've delete cooling components, not interesting, I prefer to add only pressure control.
You can activate and disable systems not to consume compressed fluid from your compressed fluid tank.
Pretty easy to learn, I hope
The numbers of the Keyboard and the Keypad have the same usage.
Next time, for the tenth development news, I will show you a new video ;D
About the fluid, his genes. And the way they are displayed : trough the assembler and the detector
The Moshanyana is Still Alive ! Some news about performance (again !!), gameplay and...space.
A little news with great improvements for the processor performances of the Moshanyana.
More about the new and the next functionalities of the Moshanyana plus some screens.
This looks really cool!
The game looks really unique.
I'm very excited to see this pop up on my Linux desktop some day! (:
Let me know if you need spaceship models. I've got a ton and I'd love to help out with a project like this. Most of them are fighters but I have a few capital ships in there too.
Thanks but I've already done my own designs, furthermore, they've got more an organic, bacterial, design, than usual futuristic spaceships ;)
Interesting idea. Tracking and good luck with work on this game.
Linux? Yehh, you rox!
Definitely looks interesting. Tracking.
looks interesting ill track it
Thanks :)
I think ModDB is enought for now but you're right, an english website will come later.
I understand your feeling for the lack of video, this game hasn't no many different screens, there is already the same screen so animations are 70% of the graphism yep ^^
I work to show a video before the end of the month.
Looking forward to it. (y)