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You awake to discover yourself no longer in the company of good men or a fine seafaring vessel. Treasure... you remember something about treasure. Wayward is a challenging turn-based, top-down, wilderness survival roguelike. Explore, build, and most importantly survive in these unforgiving lands.

Post news Report RSS Wayward Beta 1.4 Released: More Ways to Die

Wayward beta 1.4 is out right now! Very appropriately subtitled, "More Ways to Die"; this release features new stuff that will kill you, like poison and thirst! FUN! It's not all bad though, there's plenty of improvements and other new content as well.

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Wayward beta 1.4 is out right now! Very appropriately subtitled, "More Ways to Die"; this release features new stuff that will kill you, like poison and thirst! FUN! It's not all bad though, there's plenty of improvements and other new content as well. Looks like we are sticking with the monthly release schedule so far, so as always, stay tuned for beta 1.5 and onward.

Play Online:

Unlok.ca
Delete your cache if beta 1.3 is still popping up for you.

Download:

Windows
Wayward Beta 1.4 (Windows)

Linux 64-bit
Wayward Beta 1.4 (Linux 64-bit)

Linux 32-bit
Wayward Beta 1.4 (Linux 32-bit)

Max OS X
Wayward Beta 1.4 (Mac OS X)

Some of the bigger stuff from this release:

  • Monsters now have defense, resistances, and vulnerabilities based on weapon damage types.
  • Trapping skill and items have been implemented.
  • You can now sort and filter crafts. You can filter by name, group and skill currently. You can sort by name and skill.
  • Poisoning has been added (from eating bad stuff/monster attacks).
  • Many new items including everything needed to distill water and cure poisoning.
  • Thirst has been added with more ways to create drinkable water.
  • Hunger now increases slower.
  • There is now support for multiple groupings. Coal for example is now considered, “Carbons” and “Fuel-like”.
  • You now learn past crafted items just by having the materials in your inventory. You no longer have to craft them for them to stay. Craft discovery rate has also been increased very slightly.

Read about all the changes via the Changelog:
Unlok.ca

Post comment Comments
Joshu145
Joshu145 - - 10 comments

After playing for a short period of time I've got to say this game seems beautiful. great job so far!

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neutronio
neutronio - - 199 comments

More ways to die? MUST TRY THEM NOW.

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neutronio
neutronio - - 199 comments

You might want to tweak the thirst mechanic a little, it's very hard to get your total skills above 18k (with 1.3 I managed to get up to 40k if I am lucky). The reason for this is, that you need to have a water purification station set up early on in order not to die of dehydration too soon. Now what I also have noticed that I tend to get desperate getting enough water purified when I am already dying of thirst, making me run into zombies or other creatures very quickly (and usually die for the fact my character already is low on hp due to lack of water).
When I use the stone purifier, it also takes quite a while to finish, and my character is long dying of thirst before the second salve of purified water is even done. I once got lucky to have had some coconuts and pineapples on me, which kind of helped, but I still died trying to get water - It's pretty hard to play like this... lol

Either you could decrease the time/materials required to purify water, or make thirst increase slower to make this a tad easier. Or you could change the values for unpurified water to around -2 hitpoints, -20 stamina +4 thirst or something along these lines.

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VaughnRoyko Author
VaughnRoyko - - 75 comments

Noted! There's going to be many thirst and water changes coming up in beta 1.5. I discussed some here: Unlok.ca

Reply Good karma+1 vote
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