A game in early development where you build and manage a tavern in a post apocalyptic community. The tavern is part of a simulated city. Most guests not just appear out of nowhere, but live and work in your city. They have personalities and are members of different factions. The player has, not only, to take care of his tavern, but also has to influence the cities politics in favor of business. This means pushing promising factions and its deputies while silently or in open conflict getting rid of unwanted persons or even become major himself.
I've been working on performance lately and have finally managed to get a 250x250 tile map with 1000 characters to work without melting my PC. Actually...
testing performance with 1000 pawns - wasteland syndicates
The first of hopefully many updates. There are 14 characters left... cowabunga!
wasteland syndicates - update #1
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