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WARZONE-X is a multiplayer first-person game developed in 2755 where large corporations fight for the few resources left on earth combining the experience of science fiction and cyberpunk worlds in a death match with futuristic technology. 5 classic game modes based on team fighting and can play up to a total of 12 players per map or solo mode against bots. Classic game modes: - Deathmatch: Also known as DM or Deadly Combat, it is the typical all-against-all duel, each by his side. The objective is to have the largest number of frags (deaths made by the player) at the end of the time, or be the one that reaches the limit of frags established in the game. One of the best known modalities that are derived in this way is the one-on-one, also known as 1on1 or Duel. - Teamdeathmatch: Also known as TDM or Deadly Team Fight. Here, the rules of the game are the same as in Deathmatch, that is, the winner (this time, "team" instead of "player") is the one who reaches the limit of frags establ

Post news Report RSS Update of my project WARZONE-X 04/28/2019

Update of my WARZONE-X project where I show all the latest changes.

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Hello community I show you another preview of my project WARZONE-X has changed a lot since the last time I showed something, there are a lot of changes from the character to the environment, many previous references were replaced to continue giving it that classic cyberpunk touch as in the films from the 80s of that genre, I work on the VHS effect to give it some nostalgia, then I show them images and migrated the version of Unreal Engine 4 v4.22.1 it is possible that in a future version it has compatibility with Raytracing, if you see the images will note that there is beyond what I show built but I do not want to show more so that when I take the Alpha can play a small section of the city, so well work in the car as well as the GTA Vice City with stations and the whole thing in end I hope you like any news I will publish a hug: 3

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