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Warzone 2100 is a real-time action and strategy game set on earth in the 21st century. Upon entering the postnuclear world of Warzone 2100, you establish your base. Here you conduct research, design and manufacture vehicles, build new structures, and prepare your plans of global conquest. Each campaign features a large campaign map and six or more sub-maps. As key objectives are reached on the campaign map, missions are activated on the sub-maps. These missions are varied and feature everything from hit-and-run attacks to holding territory. The combat is fast and frantic with amazing effects and a true 3-D world with rotatable and zoomable cameras. Weapons range from bullets and lasers to explosive weapons that blast large areas of the highly detailed 3-D battlefield.

Post news Report RSS warzone 2.3.1

A little later than originally planned, we have now released version 2.3.1 of Warzone 2100. This release finally includes the Playstation music track, thanks to yic2006_44 for providing a lossless copy of it. Some graphical polish was done, like showing background images and videos with correct aspect ratio on non-4:3 screens, and a better map preview and AI slider for multiplayer games. We now have a faster building queueing system - hold down Shift while building to see it in action.

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A little later than originally planned, we have now released version
2.3.1 of Warzone 2100.

Changes:
This release finally includes the Playstation music track, thanks to
yic2006_44 for providing a lossless copy of it. Some graphical polish
was done, like showing background images and videos with correct aspect
ratio on non-4:3 screens, and a better map preview and AI slider for
multiplayer games. We now have a faster building queuing system - hold
down Shift while building to see it in action. And of course, a
few bug fixes are included as well. The detailed changelog is listed
below.

Download:
As usual,
downloads can be found on our download page.

Bug Reports:
As usual, we need bug reports to fix problems in the game. Please note
that we use tickets only to track bugs, for discussions about how
features should work and feature requests we have a dedicated
forum section
.

For bug reports, see BugReporting
for details, in short:

  • Search
    the existing tickets for your problem, if the problem has already been
    fixed in SVN, the ticket will be closed.
  • If there is
    an open one already, feel free to add more info to it.
  • If there
    is no report yet, make a new ticket.
  • Be
    as detailed as possible in both summary and description, and either log
    in with your forum account or leave an email address so we can contact
    you if we need more information.
  • The more information we have,
    the easier it is to fix problems, so include savegames/instructions to
    reproduce the bug, crashdumps, backtraces, screenshots for graphical
    problems... if you have.
  • When you attach files to a ticket,
    please add each text/image file separately and uncompressed, so we can
    view them easily in trac (savegames can and should be zipped, they
    consist of name.gam, possibly name.es, and the files in the name/ folder).

Detailed Changelog:
2010-06-13: Version 2.3.1

General

  • Change: Add the
    Playstation music track

  • Change: Put date and time in screenshot file name
  • Fix: If setting the chosen fullscreen video mode fails, retry
    in windowed mode
  • Fix: Power calculations
  • Fix: Crash when loading saved games with different mods than
    currently loaded

UI

  • Change: Draw subtitles
    with shadows
  • Change: Add "scout" and
    "disembark" cursors

  • Change: Improved AI slider
  • Change: Fast build queueing by holding down shift
  • Change: Improved map preview
  • Change: Show backdrops with correct aspect ratio, cut off the
    part that doesn't fit the screen

  • Change: Show videos with correct aspect ratio, with black
    borders
  • Change: Show an optional
    description for challenges

  • Fix: Subtitles menu option works again
  • Fix: Make double-click interval game-speed independent
  • Fix: Display "build" cursor while building

Multiplayer

  • Fix: New
    improved scav script that operates scavengers individually, helps when
    they are station in multiple scav bases

DyDo AI

  • Update to 2.1.4: Improved initial building sequence and speed,
    improved the way trucks are moved between groups

  • Challenges use maps included in the game

NTW

  • More range for for twin assault cannon, less mg damage against all
    buildings, a slower tank and cyborg production at start

1.10 balance

  • Less hit points
    for artillery, they are all on 25-35% now

  • remove the lancer rof upgrades to keep the old balance

Translations

  • Fix: Make subtitles translateable

  • Change: Disable translations below 50%
  • Updated: Ukrainian, German, French, Spanish, Italian, Brazilian, Estonian, Polish, Croatian, Russian
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