Pax Americana is fleeting. Animosity is growing. And the memories of death, destruction and despair of yesterday’s great wars fade as the nations of the world march ever closer to conflict. Sabres rattle, guns lock, and nerves harden. Take command of ships, aircraft and troops as the world navigate to a future of peace or annihilation. Features include: 2D and 3D graphics. - Full spectrum combat: sea, air, land -- and space. - Browser-based and operating system agnostic. - Modding tools available at onset to create new missions, units, graphics.
Machine-learning boost to the AI. The computer opponent will now use a database of historical engagement to determine the best strategy to achieve its objectives.
This week's update is focused on bug fixes, small visual improvements, creating a smarter AI, and improved gameplay. Currently, the AI is driven by simple if-then logic and hardcoded rules-of-thumb. If an enemy approaches, engage. If you are a ship engaging another ship, fire 2 salvos of antiship missiles.
As you can imagine, this behaviour lends to boring and easy gameplay. The AI is predictable and sometimes may wrong choices. It does not learn from those choices.
So, this week is about rewriting some of the underlying logic to enable smarter Ais that learn. If the last salvo failed to hit the enemy, the AI will then try to launch a larger salvo. If the previous sortie was destroyed, launch a larger flight. Every engagement is saved and the computer uses this database of engagements to decide the salvo size before launching the next engagement.