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WarForwards - It's an action game with dynamic gunplay in close quarters, inspired by the film "John Wick" and transferred to the 2D Top-Down Shooter format.

The action takes place in a special military Academy, where the cadets participate in large-scale military training.

Make friends, prepare equipment and fight your way to the goal through dozens of enemies on a variety of locations with large arsenal of weapons, non-stop action, tons of lead and barrage of fire.

Show them who's the best here!

Add to wishlist here!
Steam storepage

Main features:

  • Furious firefights in CQB on various locations
    Plan your every move because the enemy is close and the price of mistake will be too high.
  • Story-driven campaign, in which you don't kill anyone...
    You will find an intense adventure where you make friends and defeat many enemies on your way to the goal.
  • Endless survival mode with its own progression and mechanics
    If you came just to shoot, then welcome to the extensive survival mode. Several difficulty modes allow you to find the optimal level of challenge.
  • Extensive Arsenal of various weapons
    You can unlock more than 70 weapons to use in battle. Pistols, SMGs, shotguns, rifles, LMGs and rocket launchers are all at your disposal. All weapons have different purposes, so you will always find something for yourself.
  • Perk system
    Diverse perks allow you to modify your playstyle. You can equip different perk to improve certain characteristics of your character or get other improvements that will help you in battle.
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Dev Notes 7


Hello everyone!

The whole story was created as B-movie class plot. I'm not a professional writer, so I didn't overestimate my strength with this.

Dialog 1

As I told in older Articles the story inspired by anime and manga, so we have not so ordinary schoolboy comes in not so ordinary Academy and participates in not so ordinary events.

I don’t know whether this is ordinary...

The story pretty standard, but I tried to add likable characters and logic in whole situation even taking into account that the main theme is pretty crazy. But even so, I wanted to make sure there were as few weird decisions and situations out of nowhere in story as possible.

Meet Samantha! Your friend and comrade.

Initially, the story had many different characters and side story events. But after some time, it became clear that I will not be able to implement such a scale due to lack of resources.

Also, the main story did not imply a long time of events, for simple logical reasons. That’s why the whole story completes in 7 in-game days. Also only few characters make their way in final edit (but I think others will have their appearance in the future... in other games...)

Also, due to the fact that the story unfolds quite rapidly, I had to reveal the characters so that they do not pour out all the secrets of their souls on the second day of acquaintance.

So I tried to fit all information needed in casual dialogs and their actions. Also some characters can tell you more about others. So the player should have pretty clear understanding of each character in story.

Shooting Range

After completing most missions or in front of them, the player gets to the shooting range, where he can talk to the characters, replenish ammunition or change weapons. Also you can try your weapons on hologram targets there.

Dialog 2
“I should go” is always a choice.

The other important thing is a dialog choice. The story is presented as a visual novel with dialogs between the characters. I didn't want to make a player just a dumb dummy, so I made a dialog system that player can choose his lines. It’s not much but it’s much better then speechless protagonist, for me, at least.

Also, the choice that the player makes during the dialogues, allows you to learn more about the world of the game, and about the characters.

And it also affects the epilogue of history. But I'm not going to give you any more details on this, because it's better to find out for yourself, isn't it? I can only say that the idea of side stories fits in perfectly with the post-main events.

That's all for today, thanks for reading!

You can buy the game here =)
Steam page

WarForwards - Released!

WarForwards - Released!


WarForwards is officilly live! Also there is first update.

Dev Notes 6

Dev Notes 6


Today, I would like to talk about game maps and level design.

Dev Notes 5

Dev Notes 5


I will talk about weapon Arsenal. Lots of weapons!

Dev Notes 4

Dev Notes 4


Today, I want to talk about Survival Mode of the game.


Do you need a translation for Portuguese BR?
I am currently looking for more games to translate to put in a portfolio, already did the official translation of Ash of Gods and Tooth & Tails.
If you are in need, tell me!

Reply Good karma Bad karma+1 vote

Looks superb. Will this be on steam?

Reply Good karma Bad karma+2 votes
Voni Creator

Yes! You can add it to wishlist here Store.steampowered.com

Reply Good karma+2 votes

Your game looks pretty good! Keep it up!

Reply Good karma Bad karma+2 votes
Voni Creator

Thanks! Will do my best =)

Reply Good karma+2 votes
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Latest tweets from @vonikun

RT @techcen70555780: #NEWS #PC #SPOTLIGHT #romanpak #warforwards Niche Spotlight – WarForwards Dlvr.it T.co

Aug 15 2019

Release trailer incoming! Youtu.be

Aug 2 2019

WarForwards is released! Get it on Steam now! Store.steampowered.com #gamedev #indiedev #indiegame #indiegamesT.co

Aug 2 2019

2 Days till release! The release date is 2 August 2019 now. Steam page: Store.steampowered.com #gamedevT.co

Jul 31 2019

Not every enemy is easy to kill... Where is my rocket launcher? #gamedev #indiedev #indiegame #indiegames #gaming T.co

Jul 24 2019

With great Caliber comes great responsibility... #screenshotsaturday #gamedev #indiedev #indiegame #indiegamesT.co

Jul 20 2019

It's a weapon Wednesday! What could be better than a good grenade or rocket launcher? Steam page:… T.co

Jul 10 2019

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