These are some features you'll see In Project Warcry, an upcoming RTS game!
on Tolzan Sep 24th, 2009
Features In Project Warcry
A deep and fascinating universe that has the depth to
engross players in but not force it upon them through tiresome cut
scenes and dialogue. Show the player; don’t tell the player! A simple split tech tree that allows players to have different
experiences each game and unlimited paths based on the community and
developer support. Unique resource system that allows players to collect resources anywhere or scour the map for hot spots.
Players can equip squads and units with war gear to make them more effective and build player attachment
Upgrades and abilities for all squads and units.
Unique races that have individual play styles and special attributes.
Simple leveling up system that gives rewards for keeping units alive.
Commanders who are capable of turning the tide of battle with extraordinary abilities.
Super units that can break the back of an enemy force.
Super weapons that can destroy entire bases but require skill rather than tech advancement.
Unique phase advancement system that puts teching directly in the player’s hands.
Unique power system that controls population and reduces build time.
Beautifully crafted worlds and units for players to enjoy on their way to victory or defeat.
Proven and accepted archetypes combined with modified features for a new but familiar RTS experience.
A community emphasis where modders can create their own races and paths
to be submitted to Elseware Entertainment and possibly added to future