"The year is 2232... A young woman named Fay discovers she has supernatural powers in a world stricken with an incurable disease. Her answer to this apocalypse scenario is to become an unstoppable weapon, and eliminate anyone who would ruin what little of her life she has left."
Warborn is a Sci-fi RPG in development for Steam on Window's PCs.
Inspired by everything from Shadowrun, to Morrowind, to Grandia, Warborn is a semi-linear experience with three major ways of playing the game.
Focus on Strength, Wits, or Knowledge and tackle the games challenges however you choose...
Experience a seamless take on turn based combat, "Active Timer Arena", a mix of old and new that gives you tactical and strategic control over up to 4 combatants. Take on challenging enemies in combat requiring preparation and tactics because going in guns blazing will, more often than not, get you killed. Utilize everything at your disposal to not only ensure victory but avoid damage...
Consider the risk for every action, as combat isn't the only way to hurt yourself or your reputation.
The world is stricken with a, as of yet, incurable disease. The chaos and panic of a frightened populace has waned as over 80% of the human population has perished. Those remaining are living short lives of greed, manipulation, and self interest in massive quarantine zones caught in a civil war against martial law and gang violence. Only those who can attain and hold resources have any chance of survival...
The weak do not survive in this hellscape.
Warborn will release for 15$ on Steam. There will be a pre-release demo.
Release date :
Between : 01-01-2020 and 06-01-2020
Warborn is being developed by a single person with help from friends and family.
Warborn utilizes the asset store dev's for enviroments and props all of whom will be credited in the game.
Warborn would not be possible without the incredible work of Gamingislove and his Ork Framework.
Thank you for checking out Warborn, I can't wait to show you the game.
When it comes to saving my progress, I'm an O.G. Very vigilant, always saving, even right after saving. Power outages? Pff, 10 minutes of lost progress at most.
Crashes? Same story.
Well. So I thought.
My computer hung on Sunday, no BSOD, just a frozen screen. Come back to find all of my game data files were gone. Everything had reset to default. I had lost everything. After a moment of nihilistic reflection, realizing the only realistic plan was to start over again. ( I had already invested too much time and money on this project to even consider moving on from it) I contacted a good friend and we started double-checking everything, maybe the files were still there.
Sadly, no. The game data was completely gone. It wasn't all doom and gloom, I still had all of my 3D models, textures, and the assets I purchased are always available, but all the work I put into combat, gameplay, scripting, missions, items, was all erased. I didn't think this was possible, and I still don't know how or why such a thing happened. But it did, and while I wanted to be angry and frustrated, I ultimately couldn't blame anyone but myself. I didn't have a backup... I had excuses, but no solution and no prevention in place.
Well luckily, I do a lot of totally random things, and at some point I copied all of my game files from my D drive to my C drive, probably because my SSD is faster, and I was tired of slow transfer rates. This version is about 3 weeks old. Not a huge loss. ( I spent most of those 3 weeks figuring out how to handle stealth mechanics and NPC schedules.)
My buddy helped me set up a raid drive in case of HDD failure, and I’m planning on buying a network backup to keep things local and secure, with daily backups set up automatically.
Ultimately, this was just a slap in the face, a wakeup call. If I want to treat game design as a business, I must make the right business moves. Accidents happen, and the most random things can utterly cripple your work. It’s best to prepare and over-prepare and never give yourself an excuse for failure.
Thanks for reading, it’s time to get back to work. The demo is probably going to miss its deadline, but after what happened, I’m just happy to be back on track…
By the way, check out the NU image for an updated and detailed lore description!
Time for another wall-o-text where I detail combat mechanics!
A detailed description of the stats and why I decided to go with them.
The creation of Fay, the main character of Warborn, and the process of character design by Carrion Wave.
Laying the foundation for Warborn, and its release next year.
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