• Register

An action tactical MOBA-RTS hybrid game where you control massive spaceships flying in low orbit and battle for dominance over the planet by employing a unique arsenal of weapons and tactical equipment including long range missiles, ground turrets, mines, and such. This is what you get when you drop League of Legends, Starcraft, Angry Birds, and Magic: The Gathering in a virtual cosmic blender, then build a game while this mix blends in the background.

Post news Report RSS The Interceptors Launch Pad

A launch pad generates interceptors at regular intervals.They are a powerful way to lay siege on a location on the globe and keep it under sustained attacks at long range.

Posted by on

Traveling halfway across the globe to attack an enemy is a hassle. To get close and dirty without really getting close, we are introducing a new feature:

The Interceptors Launch Pad

Placed away from your base, these bad boys will generate swarms of interceptors at regular intervals and get to business. Launch pads are a powerful way to lay siege on a location on the globe and keep it under sustained attacks at long range. This is especially useful in breaking strong defenses where getting close and dropping turrets may be difficult.

These are also pretty useful when your enemies have more powerful ships that you cannot overpower in direct combat.

Once launched, the interceptors will seek out the nearest enemy base by default and attack anything on their way. Any player on the team can control the path of the interceptors by drawing a new path for them. If the path doesn’t end at the enemy base, the interceptors will automatically head to the enemy base once they reach the end of the defined path.

Now, for some cool artwork.
We've been experimenting with the design of the launchpad, and here are the results.

Launch Station 1 jpg revHEAD svn

Launch Station sing jpg revHEAD

Launch Station 2 jpg revHEAD svn



Color Variants jpg revHEAD svn00

This is the final design we decided to go with.There is still time make changes before we put it in the game. Let us know what you think.

station final

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
War to the Core
Platforms
Windows, Metro
Developer & Publisher
Forgotten Mines
Engine
Unity
Contact
Send Message
Homepage
WarToTheCore.com
Release date
Game watch
Follow
News
Browse
News
New
Post news
Report
Report
Share
Related Games
Related Engines
Unity
Unity Commercial
Related Groups
Forgotten Mines
Forgotten Mines Developer & Publisher with 12 members
Unity Games
Unity Games Hobbies & Interests with 1,810 members