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An action tactical MOBA-RTS hybrid game where you control massive spaceships flying in low orbit and battle for dominance over the planet by employing a unique arsenal of weapons and tactical equipment including long range missiles, ground turrets, mines, and such. This is what you get when you drop League of Legends, Starcraft, Angry Birds, and Magic: The Gathering in a virtual cosmic blender, then build a game while this mix blends in the background.

Post news Report RSS DevDiary #5 - New mothership design and profile page

We've introduced a number of updates to make the overall experience more enjoyable. Apart from minor tweaks, bug fixes and improvements, we've fully redesigned motherships and introduced a profile page so that you can be proud of yourself and show your opponents what they are standing up against.

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We've been working heavily lately to improve the experience for our valued players. We've made a number of updates, major ones being regarding mothership design and a brand new profile page.

New Mothership Design

The mothership is at the heart of our struggle. When you’re out in space, fighting against an onslaught of enemies, your mothership is your single hope to survive and leave Earth alive, along with the millions that have been entrusted to you. It’s the vehicle that opens up new opportunities in distant systems.

So… Keeping in mind the grand role motherships play, we’ve decided to give our motherships a face-lift. The new ones are much more worth fighting and dying for. We hope it will be to your liking!

New mothership concept

We’ve reviewed a number of concepts, as well as pros and cons of the existing design one (based on concept #4 below). It was somewhat challenging to come up with a futuristic design that’s in line with the purpose of the ship (Form Follows Function) and I feel proud of our art team and the quality work they’ve delivered for this one.

Previous concepts

Profile Page

It’s not the size of the dog in the fight, it’s the size of the fight in the dog.
Mark Twain

Although numerical or qualitative advantage should never be underestimated, in hands of fearless few, battle ground may turn into an art and outnumbering enemy will flee in hope of mercy. If they are able to get out alive, of course.

Although we don’t have cemeteries in the War to the Core, conquered battles and defeated opponents lie in your stats. We decided to store and showcase them, both to motivate you to achieve more and inject fear into those who dare to face you in the battle arena. That being said, the new feature isn’t limited by that. After all, every warmonger needs a profile to showcase his/her might!

Profile page

Rapid Fire

In addition to all these, we've been working on a new type of attack that's deadly in short range. A couple more bits to resolve, but pretty soon it should be ready for usage in the battle field.

Alpha/Beta Testing

If you're interested in beta testing War to the Core, please use following link to go to our website where we have extended info for (pretty much) all platforms: War to the Core - Alpha/Beta Testing

Communication

If you want to get in touch with us or other players of our game, please join the conversation on Discord. We'll be arranging bigger play sessions on Saturdays (exact time TBA). Come, join us and let's bring destruction over whoever dares to face us in the battle.

Here is a footage captured in one of the latest playtests:

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