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An action tactical MOBA-RTS hybrid game where you control massive spaceships flying in low orbit and battle for dominance over the planet by employing a unique arsenal of weapons and tactical equipment including long range missiles, ground turrets, mines, and such. This is what you get when you drop League of Legends, Starcraft, Angry Birds, and Magic: The Gathering in a virtual cosmic blender, then build a game while this mix blends in the background.

Post news Report RSS Dev Diary #7

The latest update on our progress with War to the Core. We made some changes to the single-player campaign that's coming soon.

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It has been a while since the last dev diary update and War to the Core has come a long way since then.

This time around we wanted to focus more on the single-player campaign.

The single-player mode is a set of sequential missions based on the game’s storyline. Players follow Daniel Blaze, son of Joseph Blaze who was arrested for treason. After a narrow escape from the Sentinels, one of the great factions controlling the earth, Daniel and his crew are stranded in the middle of space with few resources or allies to rely on.

The player must complete missions to find necessary components to upgrade their ship to save Joseph from execution.

The purpose of the missions is to slowly introduce and familiarize the player with the mechanics and tactics that will aid them in multiplayer. There are two missions currently in progress.

Mission 1:

Stranded and hunted, Daniel and Jax must escape their Sentinel pursuers through a ring of mines.

A harvester is placed near the ship, generating supply caches. The player collects energy caches and escapes a ring of mines. No supply links allowed. The sensor component is introduced and used to reveal the mines. This is a temporary boost; the sensor has a short-range and does not detect mines during regular gameplay.

Objectives:
1. Collect energy to move.
2. Avoid mines.
3. Get away from the base.

Mission 2:

Daniel plans to rescue his father, but first, he needs more firepower.

A character provides the location of fallen ships that contain some equipment. The area is lined with short-range, fast-firing turrets that players cannot approach, making a gauntlet. The player will need to collect the scattered energy supply caches to get to the end. At the end of the corridor, the player obtains a Hydra (Rapid Fire) but is left at a dead end with nowhere to go. There is a harvester around so the player can use the rapid-fire to kill incoming waves of interceptors but cannot move out.

Objectives:
1. Avoid turret shots.
2. Collect mines cache.
3. Collect Hydra.
4.Destroy the turrets to escape from the enemy's reach.

These are just the opening missions. There will be more missions to come.

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