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Set during the American civil war, War of Rights aims to bring players into the midst of several famous battles. Gameplay focused on realism will enable players to fully engross themselves into the ferocious combat of the era. Featuring several regiments, players will quickly learn the benefits of fighting together. An organized and tactically clever chain of command will be needed in order to succeed. Players will be able to enlist as different ranks spanning from Private to General of the army, each with its own distinct role and play style. Utilizing CryENGINE 3's sheer amount of power, getting as many players online as possible and thereby ensuring massive battles will be one of the priorities throughout the development.

Post news Report RSS Field report 2: Vegetation

This field report contains information about vegetation, progress and webiste.

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Hello and welcome to our second field report!

For the past month we've been busy working on vegetation and ground textures primarily. We began the process by going on a field trip into the dense (and dangerous!) woods of Denmark. With us, we brought a camera, a white plastic bag and some camo clothes to look the part. The hunt for textures was on! We spent until sundown capturing several useful textures like: bark, branches, leaves, flowers, grasses and various pictures of the ground as well.

We've got lots of textures out of the trip. Some are implemented (such as the forrest we've shown) others are still to be modelled and given a texture. I'm busy planting forrests around the map and prepping the site of the Dunker Church at the moment, while Fancy Sweetroll has got his hands full with the Dunker Church model. Screenshots of the iconic church should be ready quite soon. Meanwhile, we've got a friend who's experienced in the art of homepage design to help us out with our website Warofrights.com.

The work should start sometime next week, so expect the site going live a while after that. With the launch of the site we hope to attract some interested and like minded people with developer skills to come have a look at our work and possibly joining the WoR dev. team.

As always, we'll keep you updated with screenshots until the next field report where we'll announce the launch of our website.

Until next time, have a good one, and thanks for visiting our moddb.com page!

- Trusty

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Elementalist
Elementalist

... A white plastic bag?

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[WoR]TrustyJam Author
[WoR]TrustyJam

Used as a background of various vegetation - makes it easier to work with in production. :)

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Duruk
Duruk

Nice steady ammount of updates. Keep it up guys.

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[WoR]TrustyJam Author
[WoR]TrustyJam

Thank you! We try to fulfill what we so often have felt lacking - a sense of openness of the development. It is after all to both of our advantages. You guys get to follow us rather closely - we get invaluable feedback. :)

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