Hello and welcome to our second field report!
For the past month we've been busy working on vegetation and ground textures primarily. We began the process by going on a field trip into the dense (and dangerous!) woods of Denmark. With us, we brought a camera, a white plastic bag and some camo clothes to look the part. The hunt for textures was on! We spent until sundown capturing several useful textures like: bark, branches, leaves, flowers, grasses and various pictures of the ground as well.
We've got lots of textures out of the trip. Some are implemented (such as the forrest we've shown) others are still to be modelled and given a texture. I'm busy planting forrests around the map and prepping the site of the Dunker Church at the moment, while Fancy Sweetroll has got his hands full with the Dunker Church model. Screenshots of the iconic church should be ready quite soon. Meanwhile, we've got a friend who's experienced in the art of homepage design to help us out with our website Warofrights.com.
The work should start sometime next week, so expect the site going live a while after that. With the launch of the site we hope to attract some interested and like minded people with developer skills to come have a look at our work and possibly joining the WoR dev. team.
As always, we'll keep you updated with screenshots until the next field report where we'll announce the launch of our website.
Until next time, have a good one, and thanks for visiting our moddb.com page!
- Trusty
... A white plastic bag?
Used as a background of various vegetation - makes it easier to work with in production. :)
Nice steady ammount of updates. Keep it up guys.
Thank you! We try to fulfill what we so often have felt lacking - a sense of openness of the development. It is after all to both of our advantages. You guys get to follow us rather closely - we get invaluable feedback. :)