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Wake Up Call is a next-generation sci-fi stealth-action shooter with a heavy emphasis on choice-driven gameplay and story in a unique and atmospheric post-apocalyptic world. Wake Up Call tells the story of Kyle Rogers, an ex-special ops soldier who has been awoken after over 150 years of cryostasis sleep. The world went to hell while Kyle slept, and it has been transformed into an alien planet. Experience Kyle’s story through a visceral and intense true first person perspective that allows for heightened immersion and gameplay fluidity. Challenge yourself to beat the game’s smart AI that adds new levels of challenge to the stealth-action genre. And finally immerse yourself in a dynamic and choice-driven story-line that will have you on the edge of your seat until the very end. Wake Up Call will be one epic adventure that any and all sci-fi fans will need to experience.

Report RSS We Are Back, See What We Have Been Up To!!

Hey guys, we are back with an update of our progress lately. For this update, we are showing what happened in the last month and a half, some new team members, art, and more. We plan on updates approximately once a month or whenever something update worthy is completed.

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Hey guys, we are back with an update of our progress lately. For this update, we are showing what happened in the last month and a half, some new team members, art, and more. We plan on updates approximately once a month or whenever something update worthy is completed.

The New Wake Up Call
The picture that you see above is our new logo picture, and this was one of the first things we did in our absence. We decided that Wake Up Call needed a new image because of all the new progress and such, and we also decided that a new, better image was required. We first revealed the new logo here two weeks ago, and we believe this logo is really cool and we are very proud of it.

Now, onto real news. The event that sent us into a development void was really a wake up call (no pun intended) for us and especially me. Some of our trackers have been with us since the beginning and we cannot help but say we value your support immensely. That said, this void we entered into was not fruitless and is not over yet, but we wanted to share some of our progress so far to keep our fans coming back.

New Team Members:
First up, we have some new team members. This one is kind of obvious because, when you lose team members, you have to get new ones. I am sure some of you remember Luciano Giacomozzi, our new composer. Well, right here is his first piece for Wake Up Call; an inspirational piece that might premier on the OST, but right now it serves as some awesome motivation.

The Call (Wake Up Call OST) by Luciano Giacomozzi - Indie DB
In addition, we have added several other team members, including Dan Antselliovich. Dan is actually a friend of mine from school, and he is serving as the script-writer for Wake Up Call, and I am so happy to have him on the team as scripts are really not my thing. Perhaps you all will get a sneak peek of his writing in our next update.
Next, we have added several people to the art department. First up is James Kelly. James is a Character Artist with some indie experience and a recent graduate from College. Next, we have Rynell Amigable. Rynell is another Character Artist just out of College and we are happy to have him. Next is another Character Artist, Michael Fitzpatric, who is also a Junior Programmer and specializes in concept sculpting. Next we have Phillipe Jaubert, a Rigger and Animator which we are very happy to have.
Finally, we have also added a Programmer, Justin White. Justin is a very experienced C++ Programmer wanting to get into Unrealscript, and we are so happy to have him too, along with all of the new people.

More media:
In addition to the Wake Up Call Logo you saw and the new music, we have some more awesome media for you. This media includes one of our full concept sheets for the XR15 Assault Rifle and the most recent render I can show of Kyle.
XR15 Assault Rifle Full Concept Sheet
Kyle in-game render WIP

What Are We Working On Now:
We are working on many things. We have Tori being made in 3D space, Kyle is being rigged and prepped for animation, one of our levels in the game is being blocked out, weapon concept sheets are being made, Max is working on depicting scenes from the actual game's story arc, the Script is being made, more music is on the way, AI and gameplay code are progressing, and I am assembling a cast for our characters from some local people I know. What does all this mean? It means two things. One, the game is coming along well, and two, we are gearing up for a Teaser Trailer that will hopefully provoke interest in the game and perhaps blow the socks off of a few of you people.

Final Note:
As a final note, I wanted to tell everyone that we need more people. We need artists specifically, but, if you do anything related to game design, send us an email at contact@leatharianstudios.com. We are interested in working with you or anyone you know who wants to help out. Also, be sure to download and listen to Collin's music here:
Collin's Music For Wake Up Call, We Will Miss Him!

Battle of the Heart - Indie DB

Awakening, New Song on Wake Up Call OST - Indie DB

Main Menu Theme - Indie DB

Thank you to all our fans and supporters and people who read this article!
Until next time, this is Millan Singh, Project Lead, signing out--

Comments
newbie2356
newbie2356

cool stuff. I like your music, it has actual narrative and flow to it, rather than just a mish mash of notes.

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fragfest2012 Author
fragfest2012

Yes, I think, of all things, we have always had good music.

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DivineDeedStudios
DivineDeedStudios

One of the things about Wake up Call that I love about working on it is how each department inspires each other and I think that creates a very fluid, artistic game. So I would really like to stress how wonderful it is to be working on such a great team and great game.

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senntenial
senntenial

Your character model is all weiuyhfilwjhf and it makes me cry with beauty

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fragfest2012 Author
fragfest2012

And it is not even finished yet...

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WNxKraid
WNxKraid

I'm glad that you're on track again. Good luck with this project.

If i had more freetime i also might have had interrest in working with you, but as it is right now, i even have not much time for the mod projects i'm allready working for.

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fragfest2012 Author
fragfest2012

I am glad we are back on track too. We had some more setbacks after the initial one, but we are relatively stable now and plugging away.

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NicolasLee
NicolasLee

Music is much, much better. My compliments to Luciano!

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fragfest2012 Author
fragfest2012

Thanks man, he will be glad to hear that.

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DivineDeedStudios
DivineDeedStudios

Thank you very much :) Much more music to come!

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NCC-1701
NCC-1701

Sounds good, glad to hear that ya'll are climbing back out of the "void"

Far to many projects never recover from that type of set backs.

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fragfest2012 Author
fragfest2012

Well, we ain't out yet, this was an interim progress update. We will still be in the void for a bit, but it is a good type of void, one where we make progress and do stuff that we need to do.

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NCC-1701
NCC-1701

Yea I know... But my point was that you are not sitting in this "void" going "what the heck happened"... you are working on climbing back out.

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fragfest2012 Author
fragfest2012

Yea, true that, glad too!

Reply Good karma+1 vote
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Wake Up Call
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Dark Synergy Studios
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