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Wake Up Call is a next-generation sci-fi stealth-action shooter with a heavy emphasis on choice-driven gameplay and story in a unique and atmospheric post-apocalyptic world. Wake Up Call tells the story of Kyle Rogers, an ex-special ops soldier who has been awoken after over 150 years of cryostasis sleep. The world went to hell while Kyle slept, and it has been transformed into an alien planet. Experience Kyle’s story through a visceral and intense true first person perspective that allows for heightened immersion and gameplay fluidity. Challenge yourself to beat the game’s smart AI that adds new levels of challenge to the stealth-action genre. And finally immerse yourself in a dynamic and choice-driven story-line that will have you on the edge of your seat until the very end. Wake Up Call will be one epic adventure that any and all sci-fi fans will need to experience.

Report RSS Media Update: APC, Asset Renders, Character and Environment Concepts!

So, just a quick recap of some of our latest media releases. We are working on a big milestone right now, but it is not ready to be shown quite yet; however, the environment concepts you see are a bit of a teaser for that milestone.

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So, just a quick recap of some of our latest media releases. We are working on a big milestone right now, but it is not ready to be shown quite yet; however, the environment concepts you see are a bit of a teaser for that milestone.

Be sure to check us out on Facebook too for up-to-date releases: Facebook.com

The APC:
So, this has been a product of many hours by our very dedicated James Nichols (Rooster128), and we think it has come out beautifully. What do you think?
APC Cinematic Renders

Jason:
So, one of our more recent concept art advances was the final concept for Jason, an important player in Kyle's story. We are not yet ready to tell you exactly who he is and what he does yet though...sorry.
Jason Mairs Final Concept Sheet

The Assets:
So, we have been building several assets recently as well. Below you will see some renders of some of those assets. One of the renders demonstrates how we solved the 'tiling' problem so commonly seen in games, and the other demonstrates three modular pieces used to create an interesting wall combination.
Asset Showcase -- Fixing 'Tiling Effect' on Walls
Modular Wall Pieces--Asset Showcase
Environment Concepts:
Get ready to be teased. These environment concepts are the first releases for a milestone we are working hard on right now. More information will be released soon. The first image also happens to be another "Promotional Wallpaper" like the other two before it, "City in Flames" and "City Street."
Promotional Wallpaper 3--Decaying Construction
Construction Room Concept Art
That is all for this update, be sure to check in for new media releases and track out page.

Also, make sure to like us on Facebook:
Facebook.com

Comments
Acetyl
Acetyl

I...honestly think you should rename the main character. I apologize to any "Kyle" that may read this, but it simply doesn't make a good or immersible name. Lacks solidity, too floaty.

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fragfest2012 Author
fragfest2012

Really? We are kind of set on Kyle Rogers though...so it is a little late to be changing. We went through a lot of names to get to this one though.

Reply Good karma+3 votes
Acetyl
Acetyl

Understandable, I'm just putting it out there. I will say "Kyle Rogers" does flow nicely.

Reply Good karma Bad karma+4 votes
fragfest2012 Author
fragfest2012

Well, good to know, we do appreciate the feedback!

Reply Good karma+3 votes
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Wake Up Call
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Dark Synergy Studios
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