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Wake Up Call is a next-generation sci-fi stealth-action shooter with a heavy emphasis on choice-driven gameplay and story in a unique and atmospheric post-apocalyptic world. Wake Up Call tells the story of Kyle Rogers, an ex-special ops soldier who has been awoken after over 150 years of cryostasis sleep. The world went to hell while Kyle slept, and it has been transformed into an alien planet. Experience Kyle’s story through a visceral and intense true first person perspective that allows for heightened immersion and gameplay fluidity. Challenge yourself to beat the game’s smart AI that adds new levels of challenge to the stealth-action genre. And finally immerse yourself in a dynamic and choice-driven story-line that will have you on the edge of your seat until the very end. Wake Up Call will be one epic adventure that any and all sci-fi fans will need to experience.

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Report RSS One of Our Levels in Early WIP BSP Phase (view original)
One of Our Levels in Early WIP BSP Phase
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senntenial
senntenial - - 521 comments

not awesomely impressive, but cool to see some progress.

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fragfest2012 Author
fragfest2012 - - 888 comments

Well, it does say WIP right? There are some places that do not have any BSP there because it needs to be replaced by mehses, as best exemplified by the door and particularly the garage door in the front of the picture. Plus, I have already made several changes that are not shown here.

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senntenial
senntenial - - 521 comments

Yeah, I know the deal. BSP meshes aren't going to be particularly exciting since 95% of UDK's stuff is in Static Meshes - It's certainly good though, and I'm happy to see progress.

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fragfest2012 Author
fragfest2012 - - 888 comments

Well that is good to hear, as soon as our Teaser's 3D work is done, which will be soon, we will begin working on making art for levels and getting gameplay.

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Description

Here is a nice little screenshot of one of our levels in the UDK Editor, currently mostly composing of BSP without textures.