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Wake Up Call is a next-generation sci-fi stealth-action shooter with a heavy emphasis on choice-driven gameplay and story in a unique and atmospheric post-apocalyptic world. Wake Up Call tells the story of Kyle Rogers, an ex-special ops soldier who has been awoken after over 150 years of cryostasis sleep. The world went to hell while Kyle slept, and it has been transformed into an alien planet. Experience Kyle’s story through a visceral and intense true first person perspective that allows for heightened immersion and gameplay fluidity. Challenge yourself to beat the game’s smart AI that adds new levels of challenge to the stealth-action genre. And finally immerse yourself in a dynamic and choice-driven story-line that will have you on the edge of your seat until the very end. Wake Up Call will be one epic adventure that any and all sci-fi fans will need to experience.

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Report RSS Enemy Character Model, Tell Us Your Pick! (view original)
Enemy Character Model, Tell Us Your Pick!
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hellodean
hellodean - - 1,451 comments

i think the right one is better. the grey on the left one stands out a bit too much imo

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Arcones
Arcones - - 5,546 comments

Agreed.

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Omar007
Omar007 - - 450 comments

Unless they want him to stand out, I choose the right one :)

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djpc820
djpc820 - - 18 comments

I choose the right one

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fragfest2012 Author
fragfest2012 - - 888 comments

Thanks guys! So far the right one is winning over on Facebook too. It is more than likely that we will go with the right one.

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WNxKraid
WNxKraid - - 225 comments

The left one looks just like it's unfinished with this gray parts, so i'm also for the right one.
...unless you can make these parts more dark metal like.

Also, i guess you're going to see a lot of this enemy type during the game, so it wouldn't be a bad idea to have some variation in it as well.
e.g. use attachments and even split the model up into parts like head-body-arms-legs-additional armor that can be combined randomly by code.

Maybe you could even add variable color for skin, armor and other stuff by using a special mask texture in the material.

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fragfest2012 Author
fragfest2012 - - 888 comments

I totally see what you mean, and it is likely we will, resources allowing, make several different kinds of this enemy type that all look a little bit different.

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~cHendler~
~cHendler~ - - 776 comments

Right one I like more.

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ghost59
ghost59 - - 1,060 comments

the one on the right look like someone i dont want to mess with
(but i will mess with and kill him :3)
and will there be female enemies?

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fragfest2012 Author
fragfest2012 - - 888 comments

There actually will be female enemies. We just finished a concept for one like yesterday.

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NCC-1701
NCC-1701 - - 439 comments

I agree with the majority here, the right one looks a bit better. The grey just doesn't quite fit with the rest of the outfit imo.

The model looks great, awesome job as always!

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VirtusStudios
VirtusStudios - - 27 comments

I personally prefer the right one, the grey on the left one has a lack of texturing and makes it look as if it is still a really early WIP or just lack of attention in those areas.

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therealnoz
therealnoz - - 6 comments

Definitely left. The color scheme gives the character more depth and makes him more noticeable. The right one is too flat and seems like it might blend into the background too easily.

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Description

This is a render of one of the enemy characters in the game. Let us know which one you like more. We would love to hear your feedback!

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