'Yume RPG Toolkit' is a one man project with a precise target: Create your very own 3D japanese styled RPGs.
A collection of tools will be offered which allows you to create your very own japanese styled RPG without any need of programming skills.
Key factor number one for the toolkits are always: 'As easy as possible and as customizable as needed.'
Environment setup with HOG aka Hand of Goddess
IPOA: Interactive Panel and Overlay adjusting.
YRPG TOOLKIT PICTURES
Gameplay: Battle System
Quantum Director: Creation of very own particle effects without needing any additional resources.
HOG: Realtime environment effect creation.
Camera Director: Creation of static and/or dynamic camera sets.
Event Management: Quick Event Object creation with categorized Event Commands
Tile Based Environment Editor
Web based documentation for every part of Yume RPG Toolkit
Theoretically the internationalization of YRPG Toolkit for the release is finished.
Japanese, Italian, Spanish and English will be the first available languages.
But the internationalization part and change of languages during runtime causes some strange UI deformations. I am really sure: the architecture of my code is responsible for this ugly issue. My bad - I was young, unexperienced and tried to create a powerful tool from scratch.
But - just one part of the early development process are affected. The YRPG Mainframe.
To recreate the bad things, would mean another refactoring phase of at least one week.All other tools and areas of my toolkit are working great with internationalization.
Different parts of YRPG running in japanese mode
Workshop/Tutorial - Handling Animated Pictures with Y-Frame and Event Management.
Fast Player Interface creation with Yume RPG Toolkit. Create your very own menus, cutscenes or minigames in real time. More infos in the video below...
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