'Yume RPG Toolkit' is a one man project with a precise target: Create your very own 3D japanese styled RPGs.
A collection of tools will be offered which allows you to create your very own japanese styled RPG without any need of programming skills.
Key factor number one for the toolkits are always: 'As easy as possible and as customizable as needed.'
Environment Editor - Simple Tile Editor
Environment setup with HOG aka Hand of Goddess
IPOA: Interactive Panel and Overlay adjusting.
YRPG TOOLKIT PICTURES
Gameplay: Battle System
Quantum Director: Creation of very own particle effects without needing any additional resources.
HOG: Realtime environment effect creation.
Camera Director: Creation of static and/or dynamic camera sets.
Event Management: Quick Event Object creation with categorized Event Commands
Tile Based Environment Editor
Web based documentation for every part of Yume RPG Toolkit
I learned a important fact. To use YRPG Toolkit like someone who can't code at all, is the best way to find issues and complete the development process.
The target of this techdemo is to create a game which uses all features of YRPG Toolkit and complex combinations of Entity- and Event Management.
Here a small video of the work in progress content:
First Minutes of gameplay of the YRPG techdemo, which will be a real game.
Not a single line of code was used to create this techdemo. Every part of this game was created with the Tools of YRPG Toolkit.
This video shows the premiere of Battle Events. The event editor of YRPG Toolkit can be used to create battle events which will start for selected battles. Battle Events offer the possibilty of an interactive feeling during battles.
Presented game is still work in progress.
Creating a lava effect within the Environment Editor of YRPG Toolkit.
DCP (Delivered Content Package) Manager is ready to use!
Upcoming internationalization. Everyone should be able to use and understand YRPG!
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