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Void Raiders is sci-fi top down shoot & slash action game with soft rpg elements. Expand group of your raiders, upgrade them to take on bigger challenges, compete with other raiders and become most feared pirate squad on neptune.

Post news Report RSS Void Raider - first month of early access

UI enhancements, new dungeon, new weaponary, thats how busy the first month of Void Raiders early access was.

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Hello everyone! First month of Void Raiders early access was total madness and today i would like to discuss you what went ok, what went great and what went bad. But first and most interesting for you would be the resume of features that were added in to the game since ea relese.

Launch was bit hectic as critical bug affecting saving made it past internal testing as it appeared only on machines with no previous install of the game. I almost got heart attack as for first 20 minutes i was not even able to replicate reported error and then for another hour i was strugsling to fix it. In the end, it turned out the bug was trivial and at the expense of save wipe the game was running as intended hour and half later.

Since then everything runs smooth and without critical bugs so far and i hope it ll stay like that till the end of development.

With the help of customer feedback i made a short "have to do asap" list and had to readjust prorities to keep most of players satisfied as i did not wanted to start catching negative reviews and actualy after first days since release i was glad i totaly forgot about marketing of the game and sales were not so big as it gave me extra time to fix critical stuff before game gets to the wider audience.

Sure i knew game is not perfect at the date of launch, but you wont start realizing a lot of things until steam audience starts playing your game as there is huge difference between feedback gained during free to download alpha/beta stage and feedback written by paying customer with power to slap you in to the face with negative review on your store page.

New additions

Made several improvements to the UI. Added a lot of tooltips to make the game more responsive and user friendly. As a side effect of things these additions made game much more appealing for the eyes and hopefuly improved first impression for new players. New toolips dont affect gameplay at all and contain no new informations, but sometimes its worth adding stuff like this just to add that feel of game comunicating with you.

Artifact Vault was another addition. As you progress through game you keep unlocking new and new artifact as you delve deeper in to the dungeon and by killing bosses you keep unlocking Vault slots that let you choose artifact you want to have with you every time you start a new game. Again, it does not have significant impact on gameplay, but its another small thing that helps to keep player going deeper and making things a little easier as a reward.

New dungeon called Evil Place was added as well. Its a portal which serves as blood gems farming ground if you want to upgrade shield for one of your characters and it introduced tesla weaponary armed enemies.

Lone Invader bartender is latest addition. You can choose your favourite beverage to give your characters unique perks. Want to replace your supply drop with ability to teleport instantly to the exit elevator? Choose Tritonian Twistler, want to have ability to call in orbital strikes?(picture below) No problem at all, drink up Boomer drink and its all yours.

Final thoughts & steam keys giveaway

So far feedback is positive and im glad there are allready few players competing for high score and earned achivements that are too hard to get even for me as a creator. Reviews are positive and sales are growing steadily.

When i released the game i was considering what ll be considered success in my eyes? My goal was to sell 1000 copies and have positive steam rating. Right now my goal is well after halfway towards success. And while most of other gamedevs would considered these numbers fail as its definetly not enought to support your living im trying to remain modest as this whole gamdev thing is just hobby for me and so far game payed it self, payed my bussiness license and accountant which ll fill my tax forms at the end of the year. and even earned enought to support next project.

After huge fail with my previous project Awaken: Underwater Odyssey this is great moral encouragement for me as now i know it is possible to make a good game, i just have to keep improving and next game will probably be even better;-)

Oh and i almost forgot! First four comments ll get free Void Raiders steam keys as a reward for your support!

Thanks for reading & with regards!

Tryzna

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Thr111
Thr111 - - 96 comments

Very nice, the drinks seem like a nice touch. Active abilities usually funner than passive stats anyway. What I really want to know is what's happening with the currently offline Junkbot? New Character or Stat Recorder?

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LurkersLair Author
LurkersLair - - 201 comments

Oh, thanks, its actualy Jukebot and its just a humble jukebox;-)

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Thr111
Thr111 - - 96 comments

Ok, so you're gonna have a waiter there or something to keep track of your high score, biggest crit, deepest floor reach, most items owned and things like that?

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Gundam919
Gundam919 - - 26 comments

I may have had some influence to the creation of the Jukebot and its purpose.

Don't worry though, I'm sure you will find something to give that little thing sooner or later to turn it on.

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DonleyTimeFoundation
DonleyTimeFoundation - - 409 comments

Love your game - SUPER inspirational. I'm always checking in to see the progress. Thanks for keeping a log and sharing your progress!

-Tim

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LurkersLair Author
LurkersLair - - 201 comments

And i thank you for your support during whole development!;-) Key in personal message;-)

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Mug3nXK
Mug3nXK - - 1 comments

this game looks really interesting will give it a try

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LurkersLair Author
LurkersLair - - 201 comments

Thank you! Key sent as personal message.

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GamerFlamer2926
GamerFlamer2926 - - 11 comments

Looks awesome! I feel like its fast pac3d and i have been looking for a game this colorful in a long time. Good luck with development!

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LurkersLair Author
LurkersLair - - 201 comments

Thank you! You ll receive your steam key as personal mesage asap;-)

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Boc_uma
Boc_uma - - 15 comments

Awesome update man. Its a brilliant game and a huge achievement that you should be very proud of (and again I am so glad and honored to a part of!) Congrats dude on everything so far :) :D

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Thr111
Thr111 - - 96 comments

Rockin' music man.

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Boc_uma
Boc_uma - - 15 comments

Ah thanks man! :D

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TheScriptan
TheScriptan - - 162 comments

Reminds me a lot Nuclear throne *checks engine*. Same engine. Now I see the inspiration, great job with the game, keep it up!

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LurkersLair Author
LurkersLair - - 201 comments

Thank you!

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drjd24
drjd24 - - 299 comments

Oh, pity i missed out on a free steam key. :/ Anywho congrats on your goals etc. Game still looks amazing :p

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LurkersLair Author
LurkersLair - - 201 comments

Dont worry, there ll be another giveaway probably next week.

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