• Register

Inspired by Starflight: 100 years ago Terrans were driven from their homeworld by an unknown alien race. The Guardian Starship 'Void of Darkness' was the evacuation fleet's only escort. Upon deploying a prototype weapon against their pursuers, the ship vanished without a trace and the evacuation fleet was catapulted across the universe. Now with the aid of an enigmatic alien race known as the 'Eurians', The Terran refugees have rebuilt their society and launched a new fleet of Starships. Take command of your ship and crew. Trade, explore, survive and engage. You must discover what happened to the starship 'Void of Darkness' before a new threat seals Terran fates forever, Featuring: Explore, trade, upgrade your ship and survive the war. For full Features list see the Void of Darkness Homepage Minimum: OS: Microsoft Windows XP, 7, 8 | LINUX Processor: Intel Dual core or equivalent Memory: 2 GB RAM On-board Graphics Card (With latest OPENGL drivers)

Post news Report RSS Development Update

A summary of things done since the last update, and some screenshots.

Posted by on

Hi everyone, just wanted to check in with you since it has been two weeks since the last news posting.

The updates I uploaded to Desura two weeks ago for the Linux/Windows branch are now finally live. We're still on stream for a full release in December. This contained one or two bug fixes and added a temporary game launcher screen.

During the last two weeks the major things worked on were:

1) exploration content was added to the exploration framework and tested extensively.
2) The trading content was added to the trade engine and a good round of testing found and fixed some lingering bugs.
3)Revisions to the story and screenplay in the game were made and extensive work was done on the save system.
4) A lot of other work was done to all sections of the game, fixing, polishing where was identified while testing the systems above.

A lot of assets were completed. There are only 2 alien race assets left to complete and some other art work.

I am still hoping to release a full beta to Desura or in other words update the alpha on Desura to a beta version of the full release before November ends. Hopefully the feedback I get can be implemented before the full release to the public in December. Since the game is going to be available on a number of other websites at full price.

Regardless, your suggestions and feedback will be added to the game post-release, even if it doesn't make it into the first public release.

Our little alpha demo has passed one hundred in sales on Desura. It's not bad for a very early version alpha for a very discreet and niche game.

The remaining system to be worked on is the universe life frame work. A lot of work has already gone into it, so it isn't as daunting a task as it might sound. Aside from that, a significant amount of testing and polish needs to go in. The game is very indie, but hopefully a successful first title can lead to sourcing more music and sound effects and that type of stuff for the other 2 games in the series. Since this first release depending on how it goes, is meant to be the fist in a three part story.

Below are some screenshots of the player engaging several alien vessels in some instances. (forgive the test buttons scattered around). As usual I won't be saying which alien ship is which, you'll find out in the game!

skirmish Skirmish2
Skirmish3 Skirmish4

Thanks for reading! Don't forget to share the game with your friends and tell them it's soon ready! Starflight fans, Distant Worlds fans, Star Control, Escape Velocity, anyone who liked those games should like Void of Darkness.

-Justin
Project Creator

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: