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Inspired by Starflight: 100 years ago Terrans were driven from their homeworld by an unknown alien race. The Guardian Starship 'Void of Darkness' was the evacuation fleet's only escort. Upon deploying a prototype weapon against their pursuers, the ship vanished without a trace and the evacuation fleet was catapulted across the universe. Now with the aid of an enigmatic alien race known as the 'Eurians', The Terran refugees have rebuilt their society and launched a new fleet of Starships. Take command of your ship and crew. Trade, explore, survive and engage. You must discover what happened to the starship 'Void of Darkness' before a new threat seals Terran fates forever, Featuring: Explore, trade, upgrade your ship and survive the war. For full Features list see the Void of Darkness Homepage Minimum: OS: Microsoft Windows XP, 7, 8 | LINUX Processor: Intel Dual core or equivalent Memory: 2 GB RAM On-board Graphics Card (With latest OPENGL drivers)

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Post Release Updates (Games : Void of Darkness : Forum : General Discussion : Post Release Updates) Locked
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Dec 30 2013 Anchor

I plan to continue to develop the game post release as I stated before. So it really isn't 'done' yet.

Here is a preview of what is coming in the near future for VOD:

Note: Collision optimization is still being tested, not going to rush it.

1.0.7.6 is being uploaded now. Patch notes will be put in the usual places.

Preview of Next Update 1.0.7.7

The new view screen design is done and in.
A little redesign and streamline on the shipyard interface.
Fixes and streamlining of issues highlighted based on feedback

January

The original design nor expanded design included the mission system, but I wrote one anyway. It just is not complete, but very far along. Now that the game is stable, I can continue to add features up to a point. Since feature creep can be dangerous, I didn't want to delay it just for features I wanted in, which weren't originally planned.

The mission system will include a variety of missions involving game play. You will receive them from Interstellar Fleet Command. You are free to decline them of course. As some might be too difficult given the state of your ship early on, so there is no penalty for declining. You will gain prestige from them, which means you can rank up sooner and gain access to bigger ships faster.

Some people like sandboxes, some like linear scripted stuff, and some like both. With that in mind since VOD is basically a non linear rpg already, some of the missions will also help to introduce you to certain aspects of the game which might otherwise go unnoticed by players who are not keen to explore. For example some will ask you to journey to X to meet with X race. Or it might ask you to journey to meet with X race, to obtain X technology.

However, if you interact with the aliens normally by hailing them, they give you lots of clues, and other places to investigate.

I am shooting to release this update by the end of January. In between I'll still fix any reported bugs. Thanks Michael. Fixed that one.

Distant Future:

I would love to add ship interiors and interaction as well as planetary exploration, however, given the size and time these features would take to develop, it would only make sense to do so if there is enough support for the game. So if you like the game and see its potential, please share it with your friends via your social media outlets and forums where you frequent.

Thanks.

-Justin

Edited by: Cruisin1500

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