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Void Eternal is a strategic God-game with rogue-like elements. You are a god watching over the people of Light and the people of Darkness, interlocked in an everlasting struggle for resources and survival. You have to carefully balance the expansionism of the people of Light, building up their economy and exploiting the resources of the land, with the aggressiveness of the people of Darkness, constantly attacking and collecting the Souls of their enemies. The world is flat, the people of Light living on the upper side, the people of Darkness living on the lower side. You have to expand the land into the Void surrounding it and explore exotic parallel dimensions with unique properties. While exploring the infinite, procedurally generated world, you will discover new resources, artifacts which can be researched to gain new technologies but also an old enemy who aims to wipe out both the people of Light and Darkness, leaving behind only eternal void.

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After 4 months of early access Void Eternal V1.0 is now released and available on itch.io and Gumroad.

V1.0 Patchnotes:New units:- New unit: "Deimos". Capital ship with high health and damage. Continuously produces Sikaru units.- New unit: "Sulphur". Artillery unit with very high maximum and minimum range. High damage, but very fragile.- New unit: "Void Star". Capital ship with range 0. Deals extremely high damage directly beneath it.
New buildings:- New building: "Fragment Converter". Continually converts Souls to Fragments.- New building: "Land Creator". Creates land in a medium area around it, is an alternative to the spell "Create land".
New spells:- New spell: "Heal Bomb". Detonates one of your units and heals all surrounding units by it's maximum health points.- New spell: "Efficiency". Can only be cast on buildings, greatly increases their efficiency, based on their type. E.g. higher fire rate for towers, higher production rate for factories and mines.- New spell: "Chaos Prayer". Provides a powerful, random buff to all your units and buildings for a short time.
New buffs:- New buff: "Power Leech". Unit gains a random buff after destroying an enemy.- New buff: "Shield Leech". Has a damage type. Absorbs damage of that type, healing the unit for that amount.
Balance fixes:- Dakka: redesigned, the explosion is now centered on the unit and heals all surrounding allies.- Dakka: reduced matter armor, increased energy armor.- Void Creeper: Increased damage, reduced all armor types.- Void Stalker: Removed energy armor, increaed health points.- Tesla Coil: Increased range slightly.- Lucifer: Now starts with the Respawn buff.- Speed: Increased the effect of the spell.- Research lab: Decreased building time.- Raise land / lower land: increased cost slightly.- Zeus: energy armor greatly increased, all other armor types removed.- Hades: increased damage, reduced attack rate.
Bug fixes:- Jupiters now correctly spawns units on being destroyed.- Dark Temples now generate the correct amount of faith.- Void armor now correctly reduces damage.- Tesla Coil now always attacks the targets in range.- Workers now always build the nearest buildings.- Basilisks now adher to their minimum range when attacking.- Shuttles now transport the population between buildings more efficiently.- Wall health points are now computes correctly.- Energy transmitters now connect to other buildings over high rift.

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