Born from a passion to have a quality farming game on the PC, we bring you "Valley of Crescent Mountain". However, why stop with farming when you can add espionage to the mix, throw in some magic and perhaps a dastardly deed or two and what you have is our game!
As a newly graduated Spy, you have been dispatched into the world to make a difference and benefit the kingdom. Your first post is to the north near a neutral town settled deep within Crescent Valley. The village is in the middle of the only mountain pass between your kingdom and the neighboring nation. A small plot of land has been purchased on your behalf for you to establish your deep cover identity as a new farmer to the area. Your mission is to engage with the locals, watch for incursions by the opposing kingdom, sway opinions to your advantage and find new opportunities to push your country's agenda. Amidst all of this, unsettling signs of darkness are making themselves known.
After months of being silent we are ready to start showing off the new elements of the game. With an engine switch to UE4 and some serious additions to the team we have a quality product that we are close to launching on early release (steam). Here is some information about the game in its new state:
Born from a passion to have a quality farming game on the PC, we bring you "Valley of Crescent Mountain". However, why stop with farming when you can add espionage to the mix, throw in some magic and perhaps a dastardly deed or two and what you have is our game!
As a newly graduated Spy, you have been dispatched into the world to make a difference and benefit the kingdom. Your first post is to the north near a neutral town settled deep within Crescent Valley. The village is in the middle of the only mountain pass between your kingdom and the neighboring nation. A small plot of land has been purchased on your behalf for you to establish your deep cover identity as a new farmer to the area. Your mission is to engage with the locals, watch for incursions by the opposing kingdom, sway opinions to your advantage and find new opportunities to push your country's agenda. Amidst all of this, unsettling signs of darkness are making themselves known.
Right now we have been working on getting the alpha version of the game released and playable to our playtesters. Each week we work on specific content that will help the first milestone of the game be completed, from there we want to springboard into adding in features that will matter to the playerbase. You can watch as we complete this process by following us on twitch. RIUTHAMUS's TWITCH STREAM I stream on TUESDAY, WEDNESDAY, FRIDAY, SATURDAY, SUNDAY at 8pm HST (hawaii standard time). If you get a chance come and check us out. You can also follow us on any of our other media outlets:
FACEBOOK:
Facebook.com
TWITCH:
Twitch.tv
YOUTUBE:
Youtube.com
TWITTER:
Twitter.com
INDIEDB:
Indiedb.com
When will I be able to get this. And I can, how?
The game has already been greenlit. When we release it, it will be downloadable on steam. Right now the only way to get a copy is to win it during our streams or to earn it by attending X amount of streams. Come check us out:
Twitch.tv
24 hour devstream today (3pm HST) - Twitch.tv
Added some more screenshots of todays work, more to come on tomorrows stream! Lets hope we finish out the housing stuff and then we can move onto furniture!
This game sounds really good on paper, I just HOPE that the espionage system doesn't revolve around just tipping variables of -100 to 100 in a specific direction.
That would be such a waste, anyways the idea to make a farming game into a sprawling world is a really interesting one, and I am really looking forward to growing mushrooms to mix poisons and murder some diplomat for the sake of my kingdom's future!
The ideas in this game are really original, the only way this could fail on a conceptual level is if you don't connect the farming to everything else.
Exploration + farming = get interesting seeds and plants from far away, build a greenhouse to grow plants from hotter regions.
Magic + farming = build a magical greenhouse that makes everything colder inside and grow mountain herbs lol.
Diplomacy + farming = obviously poison + diplomats.
I can imagine a few more ways to connect farming to the rest of the elements in your game, but I can only hope you've designed them into your game already.
All in all, this looks really good, and obviously you're creative as far as your ideas go, here's to hoping for a great game out of this.
Thanks! There are many facets that this game can be all about, but RP elements will certainly not be lacking. My background comes from hosting an RP Only server for NWN, where story and detail were a very important part. I am also a DM for my local DnD games (the good type! LMAO) so I know how important weaving things into the main plotline can be.
Our overall goal was to complete the farming aspects first, then move onto the housing and character customization. If you watch our streams (https://www.twitch.tv/riuthamus) you can actually watch as we progress through these development phases.
Thanks again for the concern and great ides!
Been sick for the past few weeks, but added some progress screenshots for the new game mode we are working on! enjoy!
Added video today of the newest realtime crop growth
Will be working on the wolf and animations tonight!
Updating this page to reflect the new information. Gonna take a bit, but should be done shortly!!!!